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* Use more wram labels and other constantsxCrystal2015-07-243-25/+25
* Name some battle sound effectsdannye2015-07-213-179/+179
* constants for flag actionsYamaArashi2015-07-192-9/+9
* namingYamaArashi2015-07-192-3/+3
* jpab/jpba macrosYamaArashi2015-07-196-78/+26
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-194-8/+8
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| * miscYamaArashi2015-07-184-8/+8
* | Name sound effectsdannye2015-07-194-182/+182
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* Consolidate coord macrosdannye2015-07-1813-125/+125
* fix variable namingYamaArashi2015-07-183-16/+16
* menu stuffYamaArashi2015-07-156-25/+25
* named wram variablesYamaArashi2015-07-145-92/+95
* hall of fame / creditsYamaArashi2015-07-142-3/+3
* player animations, emotion bubbles, etc.YamaArashi2015-07-141-3/+3
* Comment naming screendannye2015-07-141-1/+1
* Use more screen dimension constantsdannye2015-07-144-38/+38
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-144-79/+82
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| * named party menu/naming screen wram variablesYamaArashi2015-07-132-10/+10
| * comment slot machineYamaArashi2015-07-131-3/+3
| * menu wram variable namesYamaArashi2015-07-131-1/+1
| * named wram variablesYamaArashi2015-07-122-8/+8
| * use constant for bg transfer dest hram varYamaArashi2015-07-122-3/+3
| * shake screen functionsYamaArashi2015-07-122-5/+5
| * some battle animation stuffYamaArashi2015-07-123-49/+52
* | Use more *Coorddannye2015-07-143-12/+12
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* TX_ASMU-Daniel-PC\Daniel2015-07-033-18/+18
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-0312-247/+249
* Mention Jap grammarU-Daniel-PC\Daniel2015-06-121-0/+4
* Document code related to MonName1TextU-Daniel-PC\Daniel2015-06-121-17/+27
* Clean up white spaceU-Daniel-PC\Daniel2015-06-1117-110/+110
* Merge pull request #96 from dannye/masterDaniel Harding2015-06-045-9/+9
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| * ANSI->UTF-8U-Daniel-PC\Daniel2015-06-041-5/+5
| * Add newlines to EOFsU-Daniel-PC\Daniel2015-06-014-4/+4
* | Fix a hardcoded value by replacing it with a variable.IIMarckus2015-05-311-1/+1
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* money won and trainer pic constantsxCrystal2015-04-092-8/+11
* user xor operator for clearing status flagsxCrystal2015-04-092-6/+6
* Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-092-65/+71
* Document move effectsxCrystal2015-04-0811-129/+158
* Further split bank e stuffxCrystal2015-04-014-431/+434
* Rename battle files and split move effects Part 5xCrystal2015-04-015-90/+89
* Rename battle files and split move effects Part 4xCrystal2015-04-0110-648/+642
* Rename battle files and split move effects Part 3xCrystal2015-04-016-66/+64
* Rename battle files and split move effects Part 2xCrystal2015-04-016-81/+79
* Rename battle files and split move effects Part 1xCrystal2015-04-0111-504/+422
* Document animation types (shake screen/blink pic)xCrystal2015-03-311-24/+26
* Name more in-battle functions and labelsxCrystal2015-03-312-55/+64
* Label some attack animation functionsxCrystal2015-03-312-42/+45
* Label some battle related functionsxCrystal2015-03-311-21/+21
* Further document AI stuffxCrystal2015-03-312-38/+42
* Some wram constantsxCrystal2015-03-314-20/+20