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* Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-31
* Use constants to delineate map types, and factor out more dataRangi2020-08-31
* Add comments associating constants with data, and identify some more dataRangi2020-07-20
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
* Define constants for subanimations' base coords and frame block modesRangi2020-07-17
* Identify remaining tilemap IDsRangi2020-07-17
* SONY -> RIVALRangi2020-07-17
* Update sprite namesRangi2020-07-17
* Factor out animation tilemapsRangi2020-07-16
* Define constants for subanimation transform typesRangi2020-07-16
* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
* Use a macro for BattleTransition_DoubleCircle dataRangi2020-07-16
* Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-16
* Define constants for default trainer DVsRangi2020-07-16
* Clean up some data, using macros for multiline list entriesRangi2020-07-14
* Use 'tile' and 'tiles' macrosRangi2020-07-07
* Sync coordinate macros with pokecrystalRangi2020-07-07
* Use HIGH() and LOW()Rangi2020-07-07
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
* Use ASCII quotes in commentsRangi2020-07-06
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-05
* Use constants for damage limits in CalculateDamageRangi2020-07-05
* Correct comments in AISwitchIfEnoughMonsRangi2020-07-05
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-04
* Replace raw hex values with HRAM constantsRangi2020-07-03
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
* Organize macros/ like pokecrystalRangi2020-07-03
* Reorganize constants/Rangi2020-07-03
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02
* Remove RAM address commentsRangi2020-06-27
* Organize gfx/Rangi2020-06-27
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-27
* Move more tables from engine/ to data/Rangi2020-06-23
* Misc minor clean updannye2020-05-24
* Merge pull request #223 from pret/audio-macrosDaniel Harding2020-02-05
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| * Update audio macro namesdannye2019-07-27
* | Use percent macro for trainer AI packagesThomas Winwood2019-11-23
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* Replace some hard-coded values with constantsRangi2019-07-07
* Rename map files, labels, and constants to be consistent and work with Polish...Rangi2019-01-01
* Updated the introPokeglitch2018-06-22
* Use rgblink dmg modedannye2018-03-24
* Add space between arguments in assembly instructions and remove redundant a i...xCrystal2017-12-30
* Uppercase battle status constantsxCrystal2017-12-30
* Merge pull request #167 from Pokechu22/rgbds-0.3.3yenatch2017-09-29
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| * Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-09
* | Fix typos in commentsdannye2017-06-24
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