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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
Files
Lines
*
fix duplicate labels
xCrystal
2015-01-21
1
-10
/
+10
*
some constants in stat up/down effects
xCrystal
2015-01-20
1
-5
/
+5
*
rename some labels
xCrystal
2015-01-20
1
-207
/
+208
*
add commentary to move effects
xCrystal
2015-01-20
1
-93
/
+106
*
add commentary
xCrystal
2015-01-04
1
-95
/
+135
*
Clean up type names.
yenatch
2014-12-10
1
-1
/
+1
*
Fix typo introduced in last commit.
IIMarckus
2014-10-22
1
-1
/
+1
*
Add Yellow’s slot machine graphics.
IIMarckus
2014-10-21
1
-0
/
+3
*
Kill version.asm.
IIMarckus
2014-10-17
2
-3
/
+3
*
Better document the “can encounter Pokémon outside grass” code.
IIMarckus
2014-10-10
1
-21
/
+26
*
Add a lot of Yellow text changes.
IIMarckus
2014-10-10
1
-0
/
+4
*
Accidentally committed .orig files from merge dff0cdeb.
yenatch
2014-09-23
1
-8639
/
+0
*
Rename hVBlank* constants to h*.
yenatch
2014-09-23
3
-13
/
+13
*
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-20
16
-2011
/
+10827
|
\
|
*
Commented/labelled misc functions
YamaArashi
2014-09-14
2
-5
/
+5
|
*
Commented more sprite and map code
YamaArashi
2014-09-13
6
-15
/
+15
|
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
2
-14
/
+14
|
*
Labelled many functions/variables
YamaArashi
2014-08-08
15
-1982
/
+2140
*
|
Use move animation constants instead of static values.
yenatch
2014-09-17
2
-19
/
+19
*
|
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
2014-08-22
1
-3
/
+3
*
|
Fix static banks passed into GetName.
yenatch
2014-08-07
3
-7
/
+10
|
/
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
8
-266
/
+133
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
9
-116
/
+58
*
Use macros to define predefs.
yenatch
2014-06-16
2
-2
/
+2
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
3
-8
/
+9
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
7
-34
/
+34
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
17
-412
/
+412
*
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
2014-06-10
1
-1
/
+1
*
Merge branch 'master' of https://github.com/yenatch/pokered
U-Fish-PC\Daniel
2014-05-30
4
-40
/
+40
|
\
|
*
Use VRAM constants where applicable.
yenatch
2014-05-29
4
-40
/
+40
*
|
Fix IsDungeonMap comments
U-Fish-PC\Daniel
2014-05-30
1
-2
/
+3
*
|
Label and comment BattleTransition
U-Fish-PC\Daniel
2014-05-29
2
-264
/
+288
|
/
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
20
-1507
/
+1507
*
Label BCD math predefs.
yenatch
2014-05-25
3
-5
/
+5
*
Rename joypad registers.
yenatch
2014-05-25
1
-1
/
+1
*
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-25
2
-24
/
+24
*
Rename random number function and hram labels.
yenatch
2014-05-24
3
-57
/
+64
*
Comment some more bank 0 functions.
yenatch
2014-05-23
3
-14
/
+14
*
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-23
3
-6
/
+6
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
20
-0
/
+16129