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* fix duplicate labelsxCrystal2015-01-211-10/+10
* some constants in stat up/down effectsxCrystal2015-01-201-5/+5
* rename some labelsxCrystal2015-01-201-207/+208
* add commentary to move effectsxCrystal2015-01-201-93/+106
* add commentaryxCrystal2015-01-041-95/+135
* Clean up type names.yenatch2014-12-101-1/+1
* Fix typo introduced in last commit.IIMarckus2014-10-221-1/+1
* Add Yellow’s slot machine graphics.IIMarckus2014-10-211-0/+3
* Kill version.asm.IIMarckus2014-10-172-3/+3
* Better document the “can encounter Pokémon outside grass” code.IIMarckus2014-10-101-21/+26
* Add a lot of Yellow text changes.IIMarckus2014-10-101-0/+4
* Accidentally committed .orig files from merge dff0cdeb.yenatch2014-09-231-8639/+0
* Rename hVBlank* constants to h*.yenatch2014-09-233-13/+13
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-2016-2011/+10827
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| * Commented/labelled misc functionsYamaArashi2014-09-142-5/+5
| * Commented more sprite and map codeYamaArashi2014-09-136-15/+15
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-092-14/+14
| * Labelled many functions/variablesYamaArashi2014-08-0815-1982/+2140
* | Use move animation constants instead of static values.yenatch2014-09-172-19/+19
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-3/+3
* | Fix static banks passed into GetName.yenatch2014-08-073-7/+10
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-258-266/+133
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-169-116/+58
* Use macros to define predefs.yenatch2014-06-162-2/+2
* Rename predef functions so they aren't excessive in length.yenatch2014-06-163-8/+9
* Remove generated "indirect jump" comments.yenatch2014-06-167-34/+34
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-1417-412/+412
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-101-1/+1
* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-304-40/+40
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| * Use VRAM constants where applicable.yenatch2014-05-294-40/+40
* | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-301-2/+3
* | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-292-264/+288
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-2620-1507/+1507
* Label BCD math predefs.yenatch2014-05-253-5/+5
* Rename joypad registers.yenatch2014-05-251-1/+1
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-252-24/+24
* Rename random number function and hram labels.yenatch2014-05-243-57/+64
* Comment some more bank 0 functions.yenatch2014-05-233-14/+14
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-233-6/+6
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-2220-0/+16129