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* fix duplicate labelsxCrystal2015-01-211-10/+10
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* some constants in stat up/down effectsxCrystal2015-01-201-5/+5
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* rename some labelsxCrystal2015-01-201-207/+208
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* add commentary to move effectsxCrystal2015-01-201-93/+106
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* add commentaryxCrystal2015-01-041-95/+135
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* Clean up type names.yenatch2014-12-101-1/+1
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* Fix typo introduced in last commit.IIMarckus2014-10-221-1/+1
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* Add Yellow’s slot machine graphics.IIMarckus2014-10-211-0/+3
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* Kill version.asm.IIMarckus2014-10-172-3/+3
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* Better document the “can encounter Pokémon outside grass” code.IIMarckus2014-10-101-21/+26
| | | | Pointed out by Lin.
* Add a lot of Yellow text changes.IIMarckus2014-10-101-0/+4
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* Accidentally committed .orig files from merge dff0cdeb.yenatch2014-09-231-8639/+0
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* Rename hVBlank* constants to h*.yenatch2014-09-233-13/+13
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-2016-2011/+10827
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-142-5/+5
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| * Commented more sprite and map codeYamaArashi2014-09-136-15/+15
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-092-14/+14
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| * Labelled many functions/variablesYamaArashi2014-08-0815-1982/+2140
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* | Use move animation constants instead of static values.yenatch2014-09-172-19/+19
| | | | | | | | This allows new moves and animations to be added without overlap.
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-3/+3
| | | | | | | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
* | Fix static banks passed into GetName.yenatch2014-08-073-7/+10
|/ | | | | | This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-258-266/+133
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-169-116/+58
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* Use macros to define predefs.yenatch2014-06-162-2/+2
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-163-8/+9
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-167-34/+34
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-1417-412/+412
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* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-101-1/+1
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* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-304-40/+40
|\ | | | | | | | | Conflicts: engine/battle/1c.asm
| * Use VRAM constants where applicable.yenatch2014-05-294-40/+40
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* | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-301-2/+3
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* | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-292-264/+288
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-2620-1507/+1507
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Label BCD math predefs.yenatch2014-05-253-5/+5
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* Rename joypad registers.yenatch2014-05-251-1/+1
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* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-252-24/+24
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* Rename random number function and hram labels.yenatch2014-05-243-57/+64
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Comment some more bank 0 functions.yenatch2014-05-233-14/+14
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* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-233-6/+6
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-2220-0/+16129