| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | fix duplicate labels | xCrystal | 2015-01-21 | 1 | -10/+10 |
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| * | some constants in stat up/down effects | xCrystal | 2015-01-20 | 1 | -5/+5 |
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| * | rename some labels | xCrystal | 2015-01-20 | 1 | -207/+208 |
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| * | add commentary to move effects | xCrystal | 2015-01-20 | 1 | -93/+106 |
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| * | add commentary | xCrystal | 2015-01-04 | 1 | -95/+135 |
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| * | Clean up type names. | yenatch | 2014-12-10 | 1 | -1/+1 |
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| * | Fix typo introduced in last commit. | IIMarckus | 2014-10-22 | 1 | -1/+1 |
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| * | Add Yellow’s slot machine graphics. | IIMarckus | 2014-10-21 | 1 | -0/+3 |
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| * | Kill version.asm. | IIMarckus | 2014-10-17 | 2 | -3/+3 |
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| * | Better document the “can encounter Pokémon outside grass” code. | IIMarckus | 2014-10-10 | 1 | -21/+26 |
| | | | | | Pointed out by Lin. | ||||
| * | Add a lot of Yellow text changes. | IIMarckus | 2014-10-10 | 1 | -0/+4 |
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| * | Accidentally committed .orig files from merge dff0cdeb. | yenatch | 2014-09-23 | 1 | -8639/+0 |
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| * | Rename hVBlank* constants to h*. | yenatch | 2014-09-23 | 3 | -13/+13 |
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| * | Merge remote-tracking branch 'YamaArashi/master' | yenatch | 2014-09-20 | 16 | -2011/+10827 |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | ||||
| | * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | 2 | -5/+5 |
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| | * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 6 | -15/+15 |
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| | * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 2 | -14/+14 |
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| | * | Labelled many functions/variables | YamaArashi | 2014-08-08 | 15 | -1982/+2140 |
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| * | | Use move animation constants instead of static values. | yenatch | 2014-09-17 | 2 | -19/+19 |
| | | | | | | | | | This allows new moves and animations to be added without overlap. | ||||
| * | | Use PARTY_LENGTH and related constants in menu and hud code. | yenatch | 2014-08-22 | 1 | -3/+3 |
| | | | | | | | | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving. | ||||
| * | | Fix static banks passed into GetName. | yenatch | 2014-08-07 | 3 | -7/+10 |
| |/ | | | | | | This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar. | ||||
| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 8 | -266/+133 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 9 | -116/+58 |
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| * | Use macros to define predefs. | yenatch | 2014-06-16 | 2 | -2/+2 |
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| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 | 3 | -8/+9 |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | ||||
| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 | 7 | -34/+34 |
| | | | | | The destination is obvious when using the predef macro. | ||||
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 17 | -412/+412 |
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| * | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel | 2014-06-10 | 1 | -1/+1 |
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| * | Merge branch 'master' of https://github.com/yenatch/pokered | U-Fish-PC\Daniel | 2014-05-30 | 4 | -40/+40 |
| |\ | | | | | | | | | Conflicts: engine/battle/1c.asm | ||||
| | * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 4 | -40/+40 |
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| * | | Fix IsDungeonMap comments | U-Fish-PC\Daniel | 2014-05-30 | 1 | -2/+3 |
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| * | | Label and comment BattleTransition | U-Fish-PC\Daniel | 2014-05-29 | 2 | -264/+288 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 20 | -1507/+1507 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Label BCD math predefs. | yenatch | 2014-05-25 | 3 | -5/+5 |
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| * | Rename joypad registers. | yenatch | 2014-05-25 | 1 | -1/+1 |
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| * | Clean up some bank 3 functions and rename flag action functions. | yenatch | 2014-05-25 | 2 | -24/+24 |
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| * | Rename random number function and hram labels. | yenatch | 2014-05-24 | 3 | -57/+64 |
| | | | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | ||||
| * | Comment some more bank 0 functions. | yenatch | 2014-05-23 | 3 | -14/+14 |
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| * | Comment some bank 0 functions, and add wram labels for Predef. | yenatch | 2014-05-23 | 3 | -6/+6 |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 20 | -0/+16129 |
