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* Rename battle files and split move effects Part 2xCrystal2015-04-016-81/+79
| | | | 5.asm, 9.asm, and a.asm
* Rename battle files and split move effects Part 1xCrystal2015-04-0111-504/+422
| | | | 1.asm, 4.asm, and 4_2.asm
* Document animation types (shake screen/blink pic)xCrystal2015-03-311-24/+26
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* Name more in-battle functions and labelsxCrystal2015-03-312-55/+64
| | | | and better document some animation related functions
* Label some attack animation functionsxCrystal2015-03-312-42/+45
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* Label some battle related functionsxCrystal2015-03-311-21/+21
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* Further document AI stuffxCrystal2015-03-312-38/+42
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* Some wram constantsxCrystal2015-03-314-20/+20
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* Split commentary lines that are too longxCrystal2015-03-311-21/+37
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* Low health alarm documentationU-Daniel-PC\Daniel2015-03-122-9/+9
| | | | RenaKunisaki
* Label typoU-Daniel-PC\Daniel2015-02-261-3/+3
| | | | closes https://github.com/iimarckus/pokered/issues/81
* Rename some labelsYamaArashi2015-02-082-2/+3
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* named misc functionsYamaArashi2015-02-083-97/+105
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* move-related thingsYamaArashi2015-02-082-24/+25
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* fixed hp bar wram label and miscYamaArashi2015-02-076-29/+29
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* Named wram symbolsYamaArashi2015-02-073-22/+22
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* commented battle stuffYamaArashi2015-02-0711-210/+224
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* comment drain HP effectYamaArashi2015-02-072-27/+31
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* commented menu stuffYamaArashi2015-02-071-6/+6
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* documented bide bugYamaArashi2015-02-071-1/+3
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* serial/trade/miscYamaArashi2015-02-077-177/+237
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* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-0411-291/+300
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* More battle commentary/labels/constans and fix some spacing issuesxCrystal2015-02-041-144/+153
| | | | | Conflicts: engine/battle/core.asm
* Merge branch 'master' of /tmp/a/pokeredIIMarckus2015-02-041-47/+47
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| * Use money macro for TrainerPicAndMoneyPointers.Marcus Huderle2015-02-041-47/+47
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* | More battle sfx idsU-Daniel-PC\Daniel2015-01-271-166/+166
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* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-221-56/+56
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* fix duplicate labelsxCrystal2015-01-211-10/+10
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* some constants in stat up/down effectsxCrystal2015-01-201-5/+5
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* rename some labelsxCrystal2015-01-201-207/+208
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* add commentary to move effectsxCrystal2015-01-201-93/+106
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* add commentaryxCrystal2015-01-041-95/+135
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* Clean up type names.yenatch2014-12-101-1/+1
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* Fix typo introduced in last commit.IIMarckus2014-10-221-1/+1
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* Add Yellow’s slot machine graphics.IIMarckus2014-10-211-0/+3
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* Kill version.asm.IIMarckus2014-10-172-3/+3
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* Better document the “can encounter Pokémon outside grass” code.IIMarckus2014-10-101-21/+26
| | | | Pointed out by Lin.
* Add a lot of Yellow text changes.IIMarckus2014-10-101-0/+4
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* Accidentally committed .orig files from merge dff0cdeb.yenatch2014-09-231-8639/+0
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* Rename hVBlank* constants to h*.yenatch2014-09-233-13/+13
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-2016-2011/+10827
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-142-5/+5
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| * Commented more sprite and map codeYamaArashi2014-09-136-15/+15
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-092-14/+14
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| * Labelled many functions/variablesYamaArashi2014-08-0815-1982/+2140
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* | Use move animation constants instead of static values.yenatch2014-09-172-19/+19
| | | | | | | | This allows new moves and animations to be added without overlap.
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-3/+3
| | | | | | | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
* | Fix static banks passed into GetName.yenatch2014-08-073-7/+10
|/ | | | | | This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-258-266/+133
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-169-116/+58
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