| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Rename battle files and split move effects Part 2 | xCrystal | 2015-04-01 | 6 | -81/+79 | |
| | | | | | 5.asm, 9.asm, and a.asm | |||||
| * | Rename battle files and split move effects Part 1 | xCrystal | 2015-04-01 | 11 | -504/+422 | |
| | | | | | 1.asm, 4.asm, and 4_2.asm | |||||
| * | Document animation types (shake screen/blink pic) | xCrystal | 2015-03-31 | 1 | -24/+26 | |
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| * | Name more in-battle functions and labels | xCrystal | 2015-03-31 | 2 | -55/+64 | |
| | | | | | and better document some animation related functions | |||||
| * | Label some attack animation functions | xCrystal | 2015-03-31 | 2 | -42/+45 | |
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| * | Label some battle related functions | xCrystal | 2015-03-31 | 1 | -21/+21 | |
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| * | Further document AI stuff | xCrystal | 2015-03-31 | 2 | -38/+42 | |
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| * | Some wram constants | xCrystal | 2015-03-31 | 4 | -20/+20 | |
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| * | Split commentary lines that are too long | xCrystal | 2015-03-31 | 1 | -21/+37 | |
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| * | Low health alarm documentation | U-Daniel-PC\Daniel | 2015-03-12 | 2 | -9/+9 | |
| | | | | | RenaKunisaki | |||||
| * | Label typo | U-Daniel-PC\Daniel | 2015-02-26 | 1 | -3/+3 | |
| | | | | | closes https://github.com/iimarckus/pokered/issues/81 | |||||
| * | Rename some labels | YamaArashi | 2015-02-08 | 2 | -2/+3 | |
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| * | named misc functions | YamaArashi | 2015-02-08 | 3 | -97/+105 | |
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| * | move-related things | YamaArashi | 2015-02-08 | 2 | -24/+25 | |
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| * | fixed hp bar wram label and misc | YamaArashi | 2015-02-07 | 6 | -29/+29 | |
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| * | Named wram symbols | YamaArashi | 2015-02-07 | 3 | -22/+22 | |
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| * | commented battle stuff | YamaArashi | 2015-02-07 | 11 | -210/+224 | |
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| * | comment drain HP effect | YamaArashi | 2015-02-07 | 2 | -27/+31 | |
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| * | commented menu stuff | YamaArashi | 2015-02-07 | 1 | -6/+6 | |
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| * | documented bide bug | YamaArashi | 2015-02-07 | 1 | -1/+3 | |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 | 7 | -177/+237 | |
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| * | add constants for volatile statuses and more battle labels/commentary/constants | xCrystal | 2015-02-04 | 11 | -291/+300 | |
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| * | More battle commentary/labels/constans and fix some spacing issues | xCrystal | 2015-02-04 | 1 | -144/+153 | |
| | | | | | | Conflicts: engine/battle/core.asm | |||||
| * | Merge branch 'master' of /tmp/a/pokered | IIMarckus | 2015-02-04 | 1 | -47/+47 | |
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| | * | Use money macro for TrainerPicAndMoneyPointers. | Marcus Huderle | 2015-02-04 | 1 | -47/+47 | |
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| * | | More battle sfx ids | U-Daniel-PC\Daniel | 2015-01-27 | 1 | -166/+166 | |
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| * | Clean up white space, fix label typo | U-Daniel-PC\Daniel | 2015-01-22 | 1 | -56/+56 | |
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| * | fix duplicate labels | xCrystal | 2015-01-21 | 1 | -10/+10 | |
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| * | some constants in stat up/down effects | xCrystal | 2015-01-20 | 1 | -5/+5 | |
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| * | rename some labels | xCrystal | 2015-01-20 | 1 | -207/+208 | |
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| * | add commentary to move effects | xCrystal | 2015-01-20 | 1 | -93/+106 | |
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| * | add commentary | xCrystal | 2015-01-04 | 1 | -95/+135 | |
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| * | Clean up type names. | yenatch | 2014-12-10 | 1 | -1/+1 | |
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| * | Fix typo introduced in last commit. | IIMarckus | 2014-10-22 | 1 | -1/+1 | |
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| * | Add Yellow’s slot machine graphics. | IIMarckus | 2014-10-21 | 1 | -0/+3 | |
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| * | Kill version.asm. | IIMarckus | 2014-10-17 | 2 | -3/+3 | |
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| * | Better document the “can encounter Pokémon outside grass” code. | IIMarckus | 2014-10-10 | 1 | -21/+26 | |
| | | | | | Pointed out by Lin. | |||||
| * | Add a lot of Yellow text changes. | IIMarckus | 2014-10-10 | 1 | -0/+4 | |
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| * | Accidentally committed .orig files from merge dff0cdeb. | yenatch | 2014-09-23 | 1 | -8639/+0 | |
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| * | Rename hVBlank* constants to h*. | yenatch | 2014-09-23 | 3 | -13/+13 | |
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| * | Merge remote-tracking branch 'YamaArashi/master' | yenatch | 2014-09-20 | 16 | -2011/+10827 | |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | |||||
| | * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | 2 | -5/+5 | |
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| | * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 6 | -15/+15 | |
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| | * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 2 | -14/+14 | |
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| | * | Labelled many functions/variables | YamaArashi | 2014-08-08 | 15 | -1982/+2140 | |
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| * | | Use move animation constants instead of static values. | yenatch | 2014-09-17 | 2 | -19/+19 | |
| | | | | | | | | | This allows new moves and animations to be added without overlap. | |||||
| * | | Use PARTY_LENGTH and related constants in menu and hud code. | yenatch | 2014-08-22 | 1 | -3/+3 | |
| | | | | | | | | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving. | |||||
| * | | Fix static banks passed into GetName. | yenatch | 2014-08-07 | 3 | -7/+10 | |
| |/ | | | | | | This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar. | |||||
| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 8 | -266/+133 | |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 9 | -116/+58 | |
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