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* Rename battle files and split move effects Part 2xCrystal2015-04-016-81/+79
* Rename battle files and split move effects Part 1xCrystal2015-04-0111-504/+422
* Document animation types (shake screen/blink pic)xCrystal2015-03-311-24/+26
* Name more in-battle functions and labelsxCrystal2015-03-312-55/+64
* Label some attack animation functionsxCrystal2015-03-312-42/+45
* Label some battle related functionsxCrystal2015-03-311-21/+21
* Further document AI stuffxCrystal2015-03-312-38/+42
* Some wram constantsxCrystal2015-03-314-20/+20
* Split commentary lines that are too longxCrystal2015-03-311-21/+37
* Low health alarm documentationU-Daniel-PC\Daniel2015-03-122-9/+9
* Label typoU-Daniel-PC\Daniel2015-02-261-3/+3
* Rename some labelsYamaArashi2015-02-082-2/+3
* named misc functionsYamaArashi2015-02-083-97/+105
* move-related thingsYamaArashi2015-02-082-24/+25
* fixed hp bar wram label and miscYamaArashi2015-02-076-29/+29
* Named wram symbolsYamaArashi2015-02-073-22/+22
* commented battle stuffYamaArashi2015-02-0711-210/+224
* comment drain HP effectYamaArashi2015-02-072-27/+31
* commented menu stuffYamaArashi2015-02-071-6/+6
* documented bide bugYamaArashi2015-02-071-1/+3
* serial/trade/miscYamaArashi2015-02-077-177/+237
* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-0411-291/+300
* More battle commentary/labels/constans and fix some spacing issuesxCrystal2015-02-041-144/+153
* Merge branch 'master' of /tmp/a/pokeredIIMarckus2015-02-041-47/+47
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| * Use money macro for TrainerPicAndMoneyPointers.Marcus Huderle2015-02-041-47/+47
* | More battle sfx idsU-Daniel-PC\Daniel2015-01-271-166/+166
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* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-221-56/+56
* fix duplicate labelsxCrystal2015-01-211-10/+10
* some constants in stat up/down effectsxCrystal2015-01-201-5/+5
* rename some labelsxCrystal2015-01-201-207/+208
* add commentary to move effectsxCrystal2015-01-201-93/+106
* add commentaryxCrystal2015-01-041-95/+135
* Clean up type names.yenatch2014-12-101-1/+1
* Fix typo introduced in last commit.IIMarckus2014-10-221-1/+1
* Add Yellow’s slot machine graphics.IIMarckus2014-10-211-0/+3
* Kill version.asm.IIMarckus2014-10-172-3/+3
* Better document the “can encounter Pokémon outside grass” code.IIMarckus2014-10-101-21/+26
* Add a lot of Yellow text changes.IIMarckus2014-10-101-0/+4
* Accidentally committed .orig files from merge dff0cdeb.yenatch2014-09-231-8639/+0
* Rename hVBlank* constants to h*.yenatch2014-09-233-13/+13
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-2016-2011/+10827
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| * Commented/labelled misc functionsYamaArashi2014-09-142-5/+5
| * Commented more sprite and map codeYamaArashi2014-09-136-15/+15
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-092-14/+14
| * Labelled many functions/variablesYamaArashi2014-08-0815-1982/+2140
* | Use move animation constants instead of static values.yenatch2014-09-172-19/+19
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-3/+3
* | Fix static banks passed into GetName.yenatch2014-08-073-7/+10
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-258-266/+133
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-169-116/+58