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* commented trade amim functionsYamaArashi2015-03-141-2/+2
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* Rename some labelsYamaArashi2015-02-081-1/+1
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* Named wram symbolsYamaArashi2015-02-071-2/+2
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* commented battle stuffYamaArashi2015-02-071-4/+4
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* commented menu stuffYamaArashi2015-02-071-1/+1
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* Fix typo in nameYamaArashi2015-02-071-5/+5
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* serial/trade/miscYamaArashi2015-02-071-458/+479
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-4/+4
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
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| * Commented more sprite and map codeYamaArashi2014-09-131-2/+2
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| * Labelled many functions/variablesYamaArashi2014-08-081-1/+1
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* | Use hram constants for remaining joypad variables.yenatch2014-08-301-2/+2
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-4/+2
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-16/+8
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* Remove generated "indirect jump" comments.yenatch2014-06-161-3/+3
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-17/+17
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-192/+192
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename GetJoypadState -> Joypad.yenatch2014-05-251-1/+1
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* Rename random number function and hram labels.yenatch2014-05-241-1/+1
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Comment some more bank 0 functions.yenatch2014-05-231-1/+1
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* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-1/+1
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+960