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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2026-04-06
Make `DebugSetPokedexEntries` automatically adapt to `NUM_POKEMON` changes ↵
kagnusdev
1
-2
/
+6
(#576)
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
1
-2
/
+2
2025-01-28
Miscellaneous cleanup (#488)
Rangi
1
-4
/
+5
Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
2024-09-29
Identify more bit flags (#119)
Sylvie
1
-2
/
+2
* Identify more bit flags * Bit serves dual use in debug mode
2024-08-04
Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)
Sylvie
2
-3
/
+3
2024-07-16
Identify various flag labels and bit constants (#454)
Sylvie
2
-4
/
+4
2024-06-26
Improve documentation of some SRAM routines (#114)
SatoMew
1
-6
/
+6
2023-07-15
Thoroughly document debug code (#410)
SatoMew
2
-24
/
+23
2023-02-26
Complete and improve debug name labels (#408)
SatoMew
1
-4
/
+6
2021-11-23
Use ~X instead of $ff ^ X
Rangi
1
-1
/
+1
2021-11-05
Add some constants for options (#344)
Yoann Fievez
1
-1
/
+1
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2021-02-05
Proper translation comments in debug_menu.asm
AriaHiro64
1
-6
/
+6
2020-11-13
Add constants for player and rival starters
Rangi
1
-4
/
+4
2020-11-07
Fix typo
dannye
1
-1
/
+1
2020-11-07
Add label for unknown debug byte
dannye
1
-1
/
+1
2020-11-07
Finish debug yellow
dannye
1
-0
/
+1646
2020-11-07
More debug yellow
dannye
1
-44
/
+0
only debug menu left
2020-11-06
Start disassembling debug yellow
dannye
1
-0
/
+135
non matching
2020-11-04
Sync with pokered
dannye
2
-0
/
+70
2020-07-15
Disassemble the BLUEMONS.GB debug ROM
Rangi
3
-55
/
+251
2020-07-14
Clean up some data, using macros for multiline list entries
Rangi
1
-1
/
+1
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-1
/
+1
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-1
/
+1
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
2
-0
/
+78