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2020-11-14Fix file modesdannye1-0/+0
2020-07-07Sync coordinate macros with pokecrystalRangi1-2/+2
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-4/+4
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-8/+8
2020-07-03Replace raw hex values with HRAM constantsRangi1-1/+1
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-2/+2
2016-06-11remove address commentsYamaArashi1-7/+7
2015-08-30No more W_dannye1-5/+5
2015-08-12named more variablesYamaArashi1-8/+8
2015-07-24named more functionsYamaArashi1-17/+18
2015-07-21named most of the used eventsYamaArashi1-1/+1
2015-07-20enumerate eventsYamaArashi1-3/+1
2015-07-18Consolidate coord macrosdannye1-2/+2
2015-07-14Use more screen dimension constantsdannye1-1/+1
2015-07-14Use more *Coorddannye1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-7/+7
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-2/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-19/+19
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+125