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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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events
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cinnabar_lab.asm
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2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
1
-2
/
+2
2024-09-18
Identify remaining uses of `wd0b5` and `wd11e` (#463)
Sylvie
1
-3
/
+3
2024-07-24
Identify wcd6d as wNameBuffer and others (#455)
Sylvie
1
-1
/
+1
2024-07-16
Identify various flag labels and bit constants (#454)
Sylvie
1
-4
/
+4
2023-11-18
Identify more map script labels
Rangi42
1
-12
/
+12
2021-11-05
Refactorize check button pressed (#340)
Yoann Fievez
1
-1
/
+1
2021-08-28
wcf4b -> wStringBuffer
Rangi
1
-1
/
+1
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-04
Sync with pokered
dannye
1
-17
/
+17
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-123
/
+0
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-2
/
+2
2016-06-11
remove address comments
YamaArashi
1
-7
/
+7
2016-06-11
remove address comments
YamaArashi
1
-7
/
+7
2016-06-11
Sync with pokered
dannye
1
-5
/
+5
2015-08-30
No more W_
dannye
1
-5
/
+5
2015-08-12
named more variables
YamaArashi
1
-8
/
+8
2015-07-24
named more functions
YamaArashi
1
-17
/
+18
2015-07-21
named most of the used events
YamaArashi
1
-1
/
+1
2015-07-20
enumerate events
YamaArashi
1
-3
/
+1
2015-07-18
Consolidate coord macros
dannye
1
-2
/
+2
2015-07-14
Use more screen dimension constants
dannye
1
-1
/
+1
2015-07-14
Use more *Coord
dannye
1
-1
/
+1
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-7
/
+7
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-2
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-19
/
+19
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+125