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2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-2/+2
2024-09-18Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie1-3/+3
2024-07-24Identify wcd6d as wNameBuffer and others (#455)Sylvie1-1/+1
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-4/+4
2023-11-18Identify more map script labelsRangi421-12/+12
2021-11-05Refactorize check button pressed (#340)Yoann Fievez1-1/+1
2021-08-28wcf4b -> wStringBufferRangi1-1/+1
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-17/+17
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-123/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-2/+2
2016-06-11remove address commentsYamaArashi1-7/+7
2016-06-11remove address commentsYamaArashi1-7/+7
2016-06-11Sync with pokereddannye1-5/+5
2015-08-30No more W_dannye1-5/+5
2015-08-12named more variablesYamaArashi1-8/+8
2015-07-24named more functionsYamaArashi1-17/+18
2015-07-21named most of the used eventsYamaArashi1-1/+1
2015-07-20enumerate eventsYamaArashi1-3/+1
2015-07-18Consolidate coord macrosdannye1-2/+2
2015-07-14Use more screen dimension constantsdannye1-1/+1
2015-07-14Use more *Coorddannye1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-7/+7
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-2/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-19/+19
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+125