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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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events
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evolve_trade.asm
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2025-11-12
Use features of RGBDS 1.0.0 (#537)
Rangi
1
-3
/
+3
2025-04-08
Further improve NPC trade labels and comments (#493)
SatoMew
1
-25
/
+9
2025-01-28
Miscellaneous cleanup (#488)
Rangi
1
-2
/
+2
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-1
/
+1
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-0
/
+0
2016-06-11
remove address comments
YamaArashi
1
-1
/
+1
2016-06-06
Remove unused source files
dannye
1
-44
/
+0
2015-07-14
Comment naming screen
dannye
1
-1
/
+1
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-2
/
+2
2015-02-07
serial/trade/misc
YamaArashi
1
-6
/
+6
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-1
/
+1
2014-08-08
Labelled many functions/variables
YamaArashi
1
-1
/
+1
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-1
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-5
/
+5
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+44