| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2025-11-12 | Use features of RGBDS 1.0.0 (#537) | Rangi | 1 | -3/+3 | |
| 2025-04-08 | Further improve NPC trade labels and comments (#493) | SatoMew | 1 | -25/+9 | |
| 2025-01-28 | Miscellaneous cleanup (#488) | Rangi | 1 | -2/+2 | |
| Co-authored-by: SatoMew <SatoMew@users.noreply.github.com> | |||||
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 1 | -1/+1 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -0/+0 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -1/+1 | |
| 2016-06-06 | Remove unused source files | dannye | 1 | -44/+0 | |
| 2015-07-14 | Comment naming screen | dannye | 1 | -1/+1 | |
| also use more joypad constants | |||||
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -2/+2 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -6/+6 | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -1/+1 | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -1/+1 | |
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -1/+1 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -5/+5 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+44 | |
