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2025-11-12Use features of RGBDS 1.0.0 (#537)Rangi1-3/+3
2025-04-08Further improve NPC trade labels and comments (#493)SatoMew1-25/+9
2025-01-28Miscellaneous cleanup (#488)Rangi1-2/+2
Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
2020-11-14Fix file modesdannye1-0/+0
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2016-06-11remove address commentsYamaArashi1-1/+1
2016-06-06Remove unused source filesdannye1-44/+0
2015-07-14Comment naming screendannye1-1/+1
also use more joypad constants
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-2/+2
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07serial/trade/miscYamaArashi1-6/+6
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-1/+1
2014-08-08Labelled many functions/variablesYamaArashi1-1/+1
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-5/+5
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+44