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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-30
* Fix typosdannye2025-06-03
* Miscellaneous cleanup (#488)Rangi2025-01-28
* Identify `wCurrentMapScriptFlags` bits (#467)Sylvie2024-09-24
* Identify more bit flags (#465)Sylvie2024-09-24
* Identify more flag bits (#464)Sylvie2024-09-23
* Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie2024-09-18
* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-18
* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-04
* Identify various flag labels and bit constants (#454)Sylvie2024-07-16
* Identify the unnamed HRAM variables and one WRAM label (#438)Vortyne2023-11-20
* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-13
* Use the same music headers as pokecrystal (#382)Rangi2022-08-11
* Identify some `.asm_*` labelsRangi2022-07-10
* RGBDS syntax updates (#358)vulcandth2022-06-06
* Refactorize check button pressed (#340)Yoann Fievez2021-11-05
* Use constants to delineate map types, and factor out more dataRangi2020-08-31
* Document more hidden object data and behaviorRangi2020-08-30
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
* Revise some map scripts, mostly for getting itemsRangi2020-07-16
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
* Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-08
* Use 'tile' and 'tiles' macrosRangi2020-07-07
* Sync coordinate macros with pokecrystalRangi2020-07-07
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
* Use ASCII quotes in commentsRangi2020-07-06
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
* text_linkpromptbutton -> text_waitbuttonRangi2020-07-06
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
* Replace raw hex values with HRAM constantsRangi2020-07-03
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
* Organize macros/ like pokecrystalRangi2020-07-03
* Make suggested edits:Rangi2020-07-03
* Split up engine/events/hidden_object_functionsRangi2020-07-03