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* Use constants to delineate map types, and factor out more dataRangi2020-08-311-21/+2
* Document more hidden object data and behaviorRangi2020-08-301-27/+20
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-8/+14
* Revise some map scripts, mostly for getting itemsRangi2020-07-161-1/+1
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-151-0/+4
* Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-081-11/+2
* Use 'tile' and 'tiles' macrosRangi2020-07-071-1/+1
* Sync coordinate macros with pokecrystalRangi2020-07-075-10/+10
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-062-2/+2
* Use ASCII quotes in commentsRangi2020-07-061-1/+1
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-066-27/+27
* text_linkpromptbutton -> text_waitbuttonRangi2020-07-061-2/+2
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-059-10/+10
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-0424-179/+181
* Replace raw hex values with HRAM constantsRangi2020-07-032-8/+8
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-032-3/+3
* Organize macros/ like pokecrystalRangi2020-07-032-2/+2
* Make suggested edits:Rangi2020-07-031-0/+0
* Split up engine/events/hidden_object_functionsRangi2020-07-0325-0/+1338