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* Use macros to enforce "hidden object" constraints, and rename them to ↵Rangi2026-01-0725-1323/+0
| | | | "hidden events" (#559)
* Document a bug in `PrintBenchGuyText` (#523)Narishma-gb2025-08-171-0/+9
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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-302-8/+8
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* Fix typosdannye2025-06-031-1/+1
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* Miscellaneous cleanup (#488)Rangi2025-01-281-1/+1
| | | Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
* Identify `wCurrentMapScriptFlags` bits (#467)Sylvie2024-09-242-2/+2
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* Identify more bit flags (#465)Sylvie2024-09-241-1/+1
| | | | | * Identify more bit flags * Space
* Identify more flag bits (#464)Sylvie2024-09-231-1/+1
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* Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie2024-09-181-1/+1
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* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-181-1/+1
| | | Also identify `wPPUpCountAndMaxPP`
* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-042-5/+4
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* Identify various flag labels and bit constants (#454)Sylvie2024-07-163-20/+20
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* Identify the unnamed HRAM variables and one WRAM label (#438)Vortyne2023-11-201-2/+2
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* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-131-1/+1
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* Use the same music headers as pokecrystal (#382)Rangi2022-08-111-1/+1
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* Identify some `.asm_*` labelsRangi2022-07-102-4/+4
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* RGBDS syntax updates (#358)vulcandth2022-06-061-3/+3
| | | New MACRO and DEF syntax
* Refactorize check button pressed (#340)Yoann Fievez2021-11-052-5/+5
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* Use constants to delineate map types, and factor out more dataRangi2020-08-311-21/+2
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* Document more hidden object data and behaviorRangi2020-08-301-27/+20
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-8/+14
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* Revise some map scripts, mostly for getting itemsRangi2020-07-161-1/+1
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* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-151-0/+4
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* Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-081-11/+2
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* Use 'tile' and 'tiles' macrosRangi2020-07-071-1/+1
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* Sync coordinate macros with pokecrystalRangi2020-07-075-10/+10
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-062-2/+2
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* Use ASCII quotes in commentsRangi2020-07-061-1/+1
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-066-27/+27
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* text_linkpromptbutton -> text_waitbuttonRangi2020-07-061-2/+2
| | | | Fixes #260
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-059-10/+10
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-0424-179/+181
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* Replace raw hex values with HRAM constantsRangi2020-07-032-8/+8
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-032-3/+3
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* Organize macros/ like pokecrystalRangi2020-07-032-2/+2
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Make suggested edits:Rangi2020-07-031-0/+0
| | | | | | - data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants
* Split up engine/events/hidden_object_functionsRangi2020-07-0325-0/+1338