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* Use macros to enforce "hidden object" constraints, and rename them to ↵Rangi2026-01-07
| | | | "hidden events" (#559)
* Document a bug in `PrintBenchGuyText` (#523)Narishma-gb2025-08-17
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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-30
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* Fix typosdannye2025-06-03
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* Miscellaneous cleanup (#488)Rangi2025-01-28
| | | Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
* Identify `wCurrentMapScriptFlags` bits (#467)Sylvie2024-09-24
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* Identify more bit flags (#465)Sylvie2024-09-24
| | | | | * Identify more bit flags * Space
* Identify more flag bits (#464)Sylvie2024-09-23
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* Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie2024-09-18
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* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-18
| | | Also identify `wPPUpCountAndMaxPP`
* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-04
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* Identify various flag labels and bit constants (#454)Sylvie2024-07-16
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* Identify the unnamed HRAM variables and one WRAM label (#438)Vortyne2023-11-20
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* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-13
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* Use the same music headers as pokecrystal (#382)Rangi2022-08-11
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* Identify some `.asm_*` labelsRangi2022-07-10
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* RGBDS syntax updates (#358)vulcandth2022-06-06
| | | New MACRO and DEF syntax
* Refactorize check button pressed (#340)Yoann Fievez2021-11-05
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* Use constants to delineate map types, and factor out more dataRangi2020-08-31
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* Document more hidden object data and behaviorRangi2020-08-30
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
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* Revise some map scripts, mostly for getting itemsRangi2020-07-16
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* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
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* Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-08
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* Use 'tile' and 'tiles' macrosRangi2020-07-07
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* Sync coordinate macros with pokecrystalRangi2020-07-07
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
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* Use ASCII quotes in commentsRangi2020-07-06
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
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* text_linkpromptbutton -> text_waitbuttonRangi2020-07-06
| | | | Fixes #260
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
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* Replace raw hex values with HRAM constantsRangi2020-07-03
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
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* Organize macros/ like pokecrystalRangi2020-07-03
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Make suggested edits:Rangi2020-07-03
| | | | | | - data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants
* Split up engine/events/hidden_object_functionsRangi2020-07-03