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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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events
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poison.asm
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*
Merge branch 'master' of https://github.com/pret/pokered
dannye
2026-01-17
1
-2
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+2
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Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)
Narishma-gb
2025-11-27
1
-2
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+2
*
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Misc. naming and cleanup (#139)
Narishma-gb
2025-09-10
1
-3
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+3
*
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Use more ldpikacry
dannye
2025-05-25
1
-1
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+1
*
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2025-01-30
1
-1
/
+1
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\
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*
Consistently capitalize `ASSERT` directives (#489)
Rangi
2025-01-28
1
-1
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+1
*
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Merge branch 'master' of https://github.com/pret/pokered
Rangi42
2024-12-25
1
-3
/
+3
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\
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*
Remove redundant parentheses
Rangi42
2024-12-16
1
-2
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+2
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*
Use "gray", not "grey"
Rangi42
2024-12-16
1
-1
/
+1
*
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Rename off-by-one wram labels
dannye
2024-09-29
1
-1
/
+1
*
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2024-09-25
1
-9
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+10
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*
Identify more flag bits (#464)
Sylvie
2024-09-23
1
-1
/
+1
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*
Identify remaining uses of `wd0b5` and `wd11e` (#463)
Sylvie
2024-09-18
1
-1
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+1
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Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
2024-09-18
1
-2
/
+2
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*
Identify various flag labels and bit constants (#454)
Sylvie
2024-07-16
1
-4
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+5
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*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-2
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+2
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*
Add subdirectories to engine/ similar to pokecrystal
Rangi
2020-07-02
1
-0
/
+112
*
Sync with pokered
dannye
2020-11-04
1
-0
/
+151