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2025-11-12Use features of RGBDS 1.0.0 (#537)Rangi1-1/+1
2022-07-10Sync Pokédex rating text with pokeyellowRangi1-51/+51
2022-07-10Identify Pokédex rating textRangi1-48/+48
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-0/+138
2020-08-31Use constants to delineate map types, and factor out more dataRangi1-32/+16
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-5/+5
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-34/+34
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2020-05-20Sync with pokereddannye1-2/+2
2019-07-07Replace some hard-coded values with constantsRangi1-1/+1
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-1/+1
2016-06-11remove address commentsYamaArashi1-19/+19
2016-06-11remove address commentsYamaArashi1-19/+19
2016-05-22Bank11 and 14 misc functions.luckytyphlosion1-51/+51
2015-08-12named more variablesYamaArashi1-1/+1
2015-08-07named CountSetBits output variableYamaArashi1-15/+15
2015-07-21named more constantsYamaArashi1-1/+1
2015-07-20enumerate eventsYamaArashi1-4/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-5/+5
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+157