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* named misc functionsYamaArashi2015-02-081-1/+1
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* move-related thingsYamaArashi2015-02-081-1/+1
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* Named wram symbolsYamaArashi2015-02-071-8/+8
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* serial/trade/miscYamaArashi2015-02-071-11/+11
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-110/+120
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-141-2/+2
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| * Commented more sprite and map codeYamaArashi2014-09-131-1/+1
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
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| * Labelled many functions/variablesYamaArashi2014-08-081-106/+116
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* | Fix static banks passed into GetName.yenatch2014-08-071-1/+1
|/ | | | | | This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-10/+5
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* Remove generated "indirect jump" comments.yenatch2014-06-161-4/+4
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-5/+5
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-82/+82
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-251-2/+2
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* Comment some more bank 0 functions.yenatch2014-05-231-1/+1
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* Use a dedicated label for base stats.yenatch2014-05-231-1/+1
| | | | The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-1/+1
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+495