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* Sync with pokereddannye2020-11-041-668/+0
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* sync engine code with pokeredYamaArashi2016-06-111-3/+2
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* remove address commentsYamaArashi2016-06-111-18/+18
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* Clean up white spacedannye2016-06-061-8/+8
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* More BankF documentationluckytyphlosion2015-12-291-1/+1
| | | | Also introduce bit direction constants and setpal macros
* data/evos_moves.asmluckytyphlosion2015-12-221-1/+1
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* engine/evos_moves.asmluckytyphlosion2015-12-121-46/+202
| | | | Todo: data/evos_moves.asm
* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-9/+9
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-1/+1
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-08-101-5/+5
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| * fixed namesYamaArashi2015-08-071-5/+5
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* | Replace some hardcoded data sizesdannye2015-08-091-1/+1
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* Use more lbdannye2015-08-051-1/+1
| | | | and other clean up
* Merge branch 'master' of https://github.com/xCrystal/pokereddannye2015-07-261-1/+1
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| * Use more wram labels and other constantsxCrystal2015-07-241-1/+1
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* | more naming variablesYamaArashi2015-07-241-6/+6
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* Name some battle sound effectsdannye2015-07-211-2/+2
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* constants for flag actionsYamaArashi2015-07-191-3/+3
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-191-29/+41
|\ | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| * small changesYamaArashi2015-07-181-1/+1
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| * miscYamaArashi2015-07-181-28/+40
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* | Name sound effectsdannye2015-07-191-1/+1
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* Consolidate coord macrosdannye2015-07-181-1/+1
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* menu stuffYamaArashi2015-07-151-7/+8
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* Comment naming screendannye2015-07-141-1/+1
| | | | also use more joypad constants
* Use more *Coorddannye2015-07-141-1/+1
| | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-5/+5
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* named misc functionsYamaArashi2015-02-081-1/+1
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* move-related thingsYamaArashi2015-02-081-1/+1
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* Named wram symbolsYamaArashi2015-02-071-8/+8
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* serial/trade/miscYamaArashi2015-02-071-11/+11
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-110/+120
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-141-2/+2
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| * Commented more sprite and map codeYamaArashi2014-09-131-1/+1
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
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| * Labelled many functions/variablesYamaArashi2014-08-081-106/+116
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* | Fix static banks passed into GetName.yenatch2014-08-071-1/+1
|/ | | | | | This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-10/+5
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* Remove generated "indirect jump" comments.yenatch2014-06-161-4/+4
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-5/+5
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-82/+82
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-251-2/+2
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* Comment some more bank 0 functions.yenatch2014-05-231-1/+1
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* Use a dedicated label for base stats.yenatch2014-05-231-1/+1
| | | | The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-1/+1
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+495