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2020-11-04Sync with pokereddannye1-31/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-31/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-2/+2
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2016-06-11remove address commentsYamaArashi1-3/+3
2016-06-11remove address commentsYamaArashi1-3/+3
2016-05-24Numerous changes (see below)pikalaxalt1-2/+2
* Fix build errors from previous commit * Fix predef text pointers * Disassemble hidden object data and additional accessory functions
2015-11-29bankB misc functionsluckytyphlosion1-5/+5
ScaleSpriteByTwo, DisplayEffectiveness and CheckIfMoveIsKnown
2015-08-12named more variablesYamaArashi1-1/+1
2015-07-18miscYamaArashi1-2/+2
2015-07-04Start using text predef macrosdannye1-2/+2
also sprite direction constants
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-2/+2
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+32