| Commit message (Expand) | Author | Files | Lines | |
|---|---|---|---|---|
| 2020-11-04 | Sync with pokered | dannye | 1 | -263/+0 |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -243/+0 |
| 2020-06-27 | Organize gfx/ | Rangi | 1 | -1/+1 |
| 2016-06-12 | sync text | YamaArashi | 1 | -1/+0 |
| 2016-06-12 | Remove more address comments | dannye | 1 | -8/+8 |
| 2016-06-11 | sync engine code with pokered | YamaArashi | 1 | -13/+14 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -13/+13 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -13/+13 |
| 2016-06-08 | Pikapic animation function labels | pikalaxalt | 1 | -1/+1 |
| 2016-06-06 | Clean up white space | dannye | 1 | -2/+2 |
| 2016-03-17 | Start working on engine/battle/animations.asm | luckytyphlosion | 1 | -2/+2 |
| 2015-10-12 | Rename some palette labels. | luckytyphlosion | 1 | -4/+4 |
| 2015-08-30 | Fixes. | luckytyphlosion | 1 | -2/+2 |
| 2015-08-09 | Replace some hardcoded data sizes | dannye | 1 | -4/+8 |
| 2015-08-09 | Fix bank1c errors and a few missed bank0 errors. | luckytyphlosion | 1 | -2/+2 |
| 2015-08-05 | Use more lb | dannye | 1 | -4/+4 |
| 2015-08-03 | Attempt to make Yellow buildable, part 6. | luckytyphlosion | 1 | -2/+2 |
| 2015-07-19 | Name sound effects | dannye | 1 | -1/+1 |
| 2015-07-17 | intro stuff | YamaArashi | 1 | -70/+90 |
| 2015-07-10 | Some bank1c documentation. | luckytyphlosion | 1 | -59/+80 |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -16/+16 |
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | 1 | -3/+3 |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -6/+6 |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+220 |
