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* Rename some palette labels.luckytyphlosion2015-10-12
| | | | Also add replace.sh
* Fixes.luckytyphlosion2015-08-30
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* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-30
|\ | | | | | | Doesn't build.
| * Replace some hardcoded data sizesdannye2015-08-09
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| * Use more lbdannye2015-08-05
| | | | | | | | and other clean up
| * Name sound effectsdannye2015-07-19
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| * intro stuffYamaArashi2015-07-17
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| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* | Fix bank1c errors and a few missed bank0 errors.luckytyphlosion2015-08-09
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* | Attempt to make Yellow buildable, part 6.luckytyphlosion2015-08-03
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* | Some bank1c documentation.luckytyphlosion2015-07-10
|/ | | | | gamefreak.asm, hall_of_fame.asm, palettes.asm. Also new hram/wram.asm labels.
* Use VRAM constants where applicable.yenatch2014-05-29
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22