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* Sync with pokereddannye2020-11-041-263/+0
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* sync engine code with pokeredYamaArashi2016-06-111-13/+14
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* remove address commentsYamaArashi2016-06-111-13/+13
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* Pikapic animation function labelspikalaxalt2016-06-081-1/+1
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* Clean up white spacedannye2016-06-061-2/+2
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* Start working on engine/battle/animations.asmluckytyphlosion2016-03-171-2/+2
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* Rename some palette labels.luckytyphlosion2015-10-121-4/+4
| | | | Also add replace.sh
* Fixes.luckytyphlosion2015-08-301-2/+2
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* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-301-79/+100
|\ | | | | | | Doesn't build.
| * Replace some hardcoded data sizesdannye2015-08-091-4/+8
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| * Use more lbdannye2015-08-051-4/+4
| | | | | | | | and other clean up
| * Name sound effectsdannye2015-07-191-1/+1
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| * intro stuffYamaArashi2015-07-171-70/+90
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| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-16/+16
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* | Fix bank1c errors and a few missed bank0 errors.luckytyphlosion2015-08-091-2/+2
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* | Attempt to make Yellow buildable, part 6.luckytyphlosion2015-08-031-2/+2
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* | Some bank1c documentation.luckytyphlosion2015-07-101-59/+80
|/ | | | | gamefreak.asm, hall_of_fame.asm, palettes.asm. Also new hram/wram.asm labels.
* Use VRAM constants where applicable.yenatch2014-05-291-3/+3
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-6/+6
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+220