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2025-11-12Use features of RGBDS 1.0.0 (#537)Rangi1-1/+1
2024-09-23Identify more flag bits (#464)Sylvie1-1/+1
2022-07-10Identify some `.asm_*` labelsRangi1-2/+2
2021-02-13Identify hUILayoutFlagsRangi1-1/+1
2021-02-13Identify hUILayoutFlags and hPikachuSpriteVRAMOffsetRangi1-1/+1
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-8/+8
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-270/+0
2016-06-12sync engine code with pokeyellowYamaArashi1-2/+3
2016-06-11sync engine code with pokeredYamaArashi1-2/+3
2016-06-11remove address commentsYamaArashi1-8/+8
2016-06-11remove address commentsYamaArashi1-8/+8
2015-10-18Complete documentation of bank3luckytyphlosion1-15/+13
2015-08-05Use more lbdannye1-1/+1
2015-07-29constants for PrintNumberYamaArashi1-1/+1
2015-07-24more naming variablesYamaArashi1-8/+9
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-1/+1
2015-02-07fixed hp bar wram label and miscYamaArashi1-1/+1
2015-02-07commented battle stuffYamaArashi1-1/+1
2014-06-16Use macros to define predefs.yenatch1-0/+1
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-4/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-4/+4
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch1-2/+2
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+267