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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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hp_bar.asm
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Author
Files
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2025-11-12
Use features of RGBDS 1.0.0 (#537)
Rangi
1
-1
/
+1
2024-09-23
Identify more flag bits (#464)
Sylvie
1
-1
/
+1
2022-07-10
Identify some `.asm_*` labels
Rangi
1
-2
/
+2
2021-02-13
Identify hUILayoutFlags
Rangi
1
-1
/
+1
2021-02-13
Identify hUILayoutFlags and hPikachuSpriteVRAMOffset
Rangi
1
-1
/
+1
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-04
Sync with pokered
dannye
1
-8
/
+8
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-270
/
+0
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-2
/
+3
2016-06-11
sync engine code with pokered
YamaArashi
1
-2
/
+3
2016-06-11
remove address comments
YamaArashi
1
-8
/
+8
2016-06-11
remove address comments
YamaArashi
1
-8
/
+8
2015-10-18
Complete documentation of bank3
luckytyphlosion
1
-15
/
+13
2015-08-05
Use more lb
dannye
1
-1
/
+1
2015-07-29
constants for PrintNumber
YamaArashi
1
-1
/
+1
2015-07-24
more naming variables
YamaArashi
1
-8
/
+9
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-1
/
+1
2015-02-07
fixed hp bar wram label and misc
YamaArashi
1
-1
/
+1
2015-02-07
commented battle stuff
YamaArashi
1
-1
/
+1
2014-06-16
Use macros to define predefs.
yenatch
1
-0
/
+1
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
1
-4
/
+4
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-4
/
+4
2014-05-23
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
1
-2
/
+2
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+267