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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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gfx
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mon_icons.asm
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Author
Files
Lines
2025-11-18
Use more hardware and graphics constants (#532)
Narishma-gb
1
-5
/
+5
2025-02-27
Avoid using `EQUS` when `EQU` or `MACRO` will do (#496)
Rangi
1
-6
/
+6
2024-09-24
Identify more bit flags (#465)
Sylvie
1
-1
/
+1
2024-09-18
Identify remaining uses of `wd0b5` and `wd11e` (#463)
Sylvie
1
-2
/
+2
2024-08-04
Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)
Sylvie
1
-2
/
+2
2022-07-09
wOAMBuffer -> wShadowOAM (#95)
Colton G. Rushton
1
-5
/
+5
2022-07-09
wOAMBuffer -> wShadowOAM (#370)
Colton G. Rushton
1
-4
/
+4
2022-06-06
RGBDS syntax updates (#86)
vulcandth
1
-2
/
+2
2022-06-06
RGBDS syntax updates (#358)
vulcandth
1
-2
/
+2
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-04
Sync with pokered
dannye
1
-166
/
+28
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-295
/
+0
2020-06-27
Move trade bubble from gfx/icons to gfx/trade
Rangi
1
-1
/
+1
2020-06-27
Individual images for party menu icon graphics
Rangi
1
-6
/
+17
2020-06-27
Organize gfx/
Rangi
1
-1
/
+1
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-1
/
+1
2020-06-23
Move more tables from engine/ to data/
Rangi
1
-140
/
+1
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-2
/
+2
2016-06-12
Remove some leftover address comments
dannye
1
-1
/
+1
2016-06-11
sync engine code with pokered
YamaArashi
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-14
/
+14
2016-06-11
remove address comments
YamaArashi
1
-14
/
+14
2016-06-06
Clean up white space
dannye
1
-2
/
+2
2015-09-04
engine/mon_party_sprites.asm and INSTALL.md
luckytyphlosion
1
-22
/
+44
2015-08-12
named more variables
YamaArashi
1
-5
/
+5
2015-08-12
commented SGB palette stuff
YamaArashi
1
-2
/
+2
2015-07-13
named town map stuff
YamaArashi
1
-2
/
+2
2015-07-13
comment slot machine
YamaArashi
1
-2
/
+2
2015-03-14
commented trade amim functions
YamaArashi
1
-6
/
+7
2015-03-13
relabel and add comment
YamaArashi
1
-3
/
+7
2015-03-13
commented mon_party_sprites.asm
YamaArashi
1
-39
/
+55
2015-02-07
serial/trade/misc
YamaArashi
1
-1
/
+1
2014-09-13
Commented more sprite and map code
YamaArashi
1
-1
/
+1
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-2
/
+1
2014-06-16
Remove generated "indirect jump" comments.
yenatch
1
-1
/
+1
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-1
/
+1
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-30
/
+30
2014-05-27
More wOAMBuffer references.
yenatch
1
-1
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-17
/
+17
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+403