| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2025-11-18 | Use more hardware and graphics constants (#532) | Narishma-gb | 1 | -5/+5 | |
| - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`. | |||||
| 2025-02-27 | Avoid using `EQUS` when `EQU` or `MACRO` will do (#496) | Rangi | 1 | -6/+6 | |
| 2024-09-24 | Identify more bit flags (#465) | Sylvie | 1 | -1/+1 | |
| * Identify more bit flags * Space | |||||
| 2024-09-18 | Identify remaining uses of `wd0b5` and `wd11e` (#463) | Sylvie | 1 | -2/+2 | |
| 2024-08-04 | Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457) | Sylvie | 1 | -2/+2 | |
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#95) | Colton G. Rushton | 1 | -5/+5 | |
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#370) | Colton G. Rushton | 1 | -4/+4 | |
| 2022-06-06 | RGBDS syntax updates (#86) | vulcandth | 1 | -2/+2 | |
| New MACRO and DEF syntax | |||||
| 2022-06-06 | RGBDS syntax updates (#358) | vulcandth | 1 | -2/+2 | |
| New MACRO and DEF syntax | |||||
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -166/+28 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -295/+0 | |
| 2020-06-27 | Move trade bubble from gfx/icons to gfx/trade | Rangi | 1 | -1/+1 | |
| 2020-06-27 | Individual images for party menu icon graphics | Rangi | 1 | -6/+17 | |
| 2020-06-27 | Organize gfx/ | Rangi | 1 | -1/+1 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -140/+1 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -2/+2 | |
| 2016-06-12 | Remove some leftover address comments | dannye | 1 | -1/+1 | |
| 2016-06-11 | sync engine code with pokered | YamaArashi | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -14/+14 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -14/+14 | |
| 2016-06-06 | Clean up white space | dannye | 1 | -2/+2 | |
| 2015-09-04 | engine/mon_party_sprites.asm and INSTALL.md | luckytyphlosion | 1 | -22/+44 | |
| 2015-08-12 | named more variables | YamaArashi | 1 | -5/+5 | |
| 2015-08-12 | commented SGB palette stuff | YamaArashi | 1 | -2/+2 | |
| 2015-07-13 | named town map stuff | YamaArashi | 1 | -2/+2 | |
| 2015-07-13 | comment slot machine | YamaArashi | 1 | -2/+2 | |
| 2015-03-14 | commented trade amim functions | YamaArashi | 1 | -6/+7 | |
| 2015-03-13 | relabel and add comment | YamaArashi | 1 | -3/+7 | |
| 2015-03-13 | commented mon_party_sprites.asm | YamaArashi | 1 | -39/+55 | |
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -1/+1 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -1/+1 | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -2/+1 | |
| 2014-06-16 | Remove generated "indirect jump" comments. | yenatch | 1 | -1/+1 | |
| The destination is obvious when using the predef macro. | |||||
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -1/+1 | |
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | 1 | -30/+30 | |
| 2014-05-27 | More wOAMBuffer references. | yenatch | 1 | -1/+1 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -17/+17 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+403 | |
