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2020-07-07Remove c1x*/c2x* comments, use struct offset constantsRangi1-8/+8
2020-07-07Use HIGH() and LOW()Rangi1-4/+4
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-15/+15
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
2016-06-12sync engine code with pokeyellowYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-1/+1
2015-07-15more movement stuffYamaArashi1-3/+3
2015-07-15commented movement stuffYamaArashi1-43/+50
2015-07-14player animations, emotion bubbles, etc.YamaArashi1-1/+5
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-5/+5
2014-05-25Try to clean up PrepareOAMData.yenatch1-0/+178