| Commit message (Expand) | Author | Files | Lines | |
|---|---|---|---|---|
| 2020-07-07 | Remove c1x*/c2x* comments, use struct offset constants | Rangi | 1 | -8/+8 |
| 2020-07-07 | Use HIGH() and LOW() | Rangi | 1 | -4/+4 |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -15/+15 |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -0/+0 |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -1/+1 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -1/+1 |
| 2015-07-15 | more movement stuff | YamaArashi | 1 | -3/+3 |
| 2015-07-15 | commented movement stuff | YamaArashi | 1 | -43/+50 |
| 2015-07-14 | player animations, emotion bubbles, etc. | YamaArashi | 1 | -1/+5 |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -2/+2 |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -5/+5 |
| 2014-05-25 | Try to clean up PrepareOAMData. | yenatch | 1 | -0/+178 |
