| Commit message (Expand) | Author | Files | Lines |
| 2025-11-18 | Use more hardware and graphics constants (#532) | Narishma-gb | 1 | -4/+4 |
| 2024-09-23 | Identify more flag bits (#464) | Sylvie | 1 | -2/+2 |
| 2024-07-16 | Identify various flag labels and bit constants (#454) | Sylvie | 1 | -2/+2 |
| 2023-11-20 | Identify `wSavedCoordIndex` and its other usages | Rangi42 | 1 | -2/+2 |
| 2023-11-20 | Identify the unnamed HRAM variables and one WRAM label (#438) | Vortyne | 1 | -2/+2 |
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#95) | Colton G. Rushton | 1 | -3/+3 |
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#370) | Colton G. Rushton | 1 | -3/+3 |
| 2021-02-13 | Identify hUILayoutFlags and hPikachuSpriteVRAMOffset | Rangi | 1 | -1/+1 |
| 2020-11-06 | Define OAM_HIGH_PALS for %100 in OAM attributes | Rangi | 1 | -2/+2 |
| 2020-11-05 | Organize home and macro code | Rangi | 1 | -1/+1 |
| 2020-11-04 | Start reorganizing pokeyellow | Rangi | 1 | -1/+1 |
| 2020-11-04 | Sync with pokered | dannye | 1 | -38/+38 |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -189/+0 |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -1/+1 |
| 2016-06-11 | sync engine code with pokered | YamaArashi | 1 | -1/+1 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -5/+5 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -1/+1 |
| 2016-06-06 | Clean up white space | dannye | 1 | -6/+6 |
| 2015-10-29 | overworld item & movement code, cable club code, remove more instances of W_,... | luckytyphlosion | 1 | -1/+1 |
| 2015-10-26 | Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related fu... | luckytyphlosion | 1 | -67/+94 |
| 2015-10-25 | Revert "data/facing.asm, titlescreen functions, oam/sprite related functions,... | luckytyphlosion | 1 | -94/+67 |
| 2015-10-24 | data/facing.asm, titlescreen functions, oam/sprite related functions, other m... | luckytyphlosion | 1 | -67/+94 |
| 2015-07-15 | more movement stuff | YamaArashi | 1 | -3/+3 |
| 2015-07-15 | commented movement stuff | YamaArashi | 1 | -43/+50 |
| 2015-07-14 | player animations, emotion bubbles, etc. | YamaArashi | 1 | -1/+5 |
| 2015-05-17 | Add IsTilePassable Function | luckytyphlosion | 1 | -0/+16 |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -2/+2 |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -5/+5 |
| 2014-05-25 | Try to clean up PrepareOAMData. | yenatch | 1 | -0/+178 |