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2025-11-18Use more hardware and graphics constants (#532)Narishma-gb1-4/+4
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
2024-09-23Identify more flag bits (#464)Sylvie1-2/+2
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-2/+2
2023-11-20Identify `wSavedCoordIndex` and its other usagesRangi421-2/+2
2023-11-20Identify the unnamed HRAM variables and one WRAM label (#438)Vortyne1-2/+2
2022-07-09wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton1-3/+3
2022-07-09wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton1-3/+3
2021-02-13Identify hUILayoutFlags and hPikachuSpriteVRAMOffsetRangi1-1/+1
2020-11-06Define OAM_HIGH_PALS for %100 in OAM attributesRangi1-2/+2
2020-11-05Organize home and macro codeRangi1-1/+1
2020-11-04Start reorganizing pokeyellowRangi1-1/+1
2020-11-04Sync with pokereddannye1-38/+38
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-189/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2016-06-12sync engine code with pokeyellowYamaArashi1-1/+1
2016-06-11sync engine code with pokeredYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-5/+5
2016-06-11remove address commentsYamaArashi1-1/+1
2016-06-06Clean up white spacedannye1-6/+6
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-1/+1
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-10-26Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion1-67/+94
functions, other misc functions"" This reverts commit c8ddbe7566120d74a5078d5a9031a6c5befde00d.
2015-10-25Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion1-94/+67
functions, other misc functions" This reverts commit 3a5d7ec05db9ce1156863983a0427396d6f6f49b.
2015-10-24data/facing.asm, titlescreen functions, oam/sprite related functions, other ↵luckytyphlosion1-67/+94
misc functions Also rename pcm-related functions.
2015-07-15more movement stuffYamaArashi1-3/+3
2015-07-15commented movement stuffYamaArashi1-43/+50
2015-07-14player animations, emotion bubbles, etc.YamaArashi1-1/+5
2015-05-17Add IsTilePassable Functionluckytyphlosion1-0/+16
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-5/+5
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Try to clean up PrepareOAMData.yenatch1-0/+178