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* Add space between arguments in assembly instructions and remove redundant a i...xCrystal2017-12-301-1/+1
* sync textYamaArashi2016-06-121-2/+2
* sync engine code with pokeyellowYamaArashi2016-06-121-4/+4
* remove address commentsYamaArashi2016-06-111-16/+16
* Fix game time labelsPikalaxALT2016-01-031-2/+2
* No more S_dannye2015-08-301-2/+2
* No more W_dannye2015-08-301-3/+3
* named more variablesYamaArashi2015-08-121-1/+1
* commented SGB palette stuffYamaArashi2015-08-121-4/+4
* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-1/+1
* commented audio codeYamaArashi2015-08-081-4/+4
* Use more lbdannye2015-08-051-2/+2
* constants for PrintNumberYamaArashi2015-07-291-2/+2
* named more constantsYamaArashi2015-07-211-1/+1
* enumerate eventsYamaArashi2015-07-201-2/+1
* Consolidate coord macrosdannye2015-07-181-16/+16
* hall of fame / creditsYamaArashi2015-07-141-57/+61
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-25/+25
* commented battle stuffYamaArashi2015-02-071-1/+1
* serial/trade/miscYamaArashi2015-02-071-6/+6
* Rename hVBlank* constants to h*.yenatch2014-09-231-2/+2
* Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
* Commented more sprite and map codeYamaArashi2014-09-131-4/+4
* Labelled many functions/variablesYamaArashi2014-08-081-2/+2
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-32/+16
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-10/+5
* Remove generated "indirect jump" comments.yenatch2014-06-161-5/+5
* Hall of Fame sram labels and related constants.yenatch2014-06-141-10/+10
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-5/+5
* Use VRAM constants where applicable.yenatch2014-05-291-3/+3
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-56/+56
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+306