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* commented battle stuffYamaArashi2015-02-071-1/+1
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* serial/trade/miscYamaArashi2015-02-071-6/+6
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* Rename hVBlank* constants to h*.yenatch2014-09-231-2/+2
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* Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
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* Commented more sprite and map codeYamaArashi2014-09-131-4/+4
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* Labelled many functions/variablesYamaArashi2014-08-081-2/+2
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-32/+16
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-10/+5
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* Remove generated "indirect jump" comments.yenatch2014-06-161-5/+5
| | | | The destination is obvious when using the predef macro.
* Hall of Fame sram labels and related constants.yenatch2014-06-141-10/+10
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-5/+5
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* Use VRAM constants where applicable.yenatch2014-05-291-3/+3
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-56/+56
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+306