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* Sync with pokereddannye2020-11-041-303/+0
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* Sync with pokereddannye2020-05-201-1/+1
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* Merge branch 'master' of https://github.com/pret/pokeyellowdannye2016-07-161-1/+1
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| * remove map header addr commentsYamaArashi2016-06-121-1/+1
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* | Merge branch 'master' of https://github.com/pret/pokeyellow into merge-pokereddannye2016-06-121-4/+5
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| * sync engine code with pokeredYamaArashi2016-06-111-5/+6
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* | Remove more address commentsdannye2016-06-121-2/+2
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* remove address commentsYamaArashi2016-06-111-17/+17
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* Merge branch 'master' of https://github.com/pret/pokeyellowdannye2016-06-111-2/+1
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| * No more standalone WRAM addresses in the Event Flags arraypikalaxalt2016-06-081-2/+1
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* | Sync with pokereddannye2016-06-111-4/+4
|/ | | | from August 29, 2015 to April 6, 2016
* Clean up white spacedannye2016-06-061-2/+2
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* League PC code, address comments for hidden_items.asmluckytyphlosion2016-05-301-1/+1
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* More BankF documentationluckytyphlosion2015-12-291-1/+1
| | | | Also introduce bit direction constants and setpal macros
* engine/menu/start_menu.asmluckytyphlosion2015-11-151-2/+2
| | | | | Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm
* Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion2015-10-261-1/+1
| | | | | | functions, other misc functions"" This reverts commit c8ddbe7566120d74a5078d5a9031a6c5befde00d.
* Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion2015-10-251-1/+1
| | | | | | functions, other misc functions" This reverts commit 3a5d7ec05db9ce1156863983a0427396d6f6f49b.
* data/facing.asm, titlescreen functions, oam/sprite related functions, other ↵luckytyphlosion2015-10-241-1/+1
| | | | | | misc functions Also rename pcm-related functions.
* Rename some palette labels.luckytyphlosion2015-10-121-1/+1
| | | | Also add replace.sh
* more annotations on ModifyPikachuHappinessPikalaxALT2015-10-111-1/+1
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* Fixes.luckytyphlosion2015-08-301-3/+3
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* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-301-108/+109
|\ | | | | | | Doesn't build.
| * named more variablesYamaArashi2015-08-121-1/+1
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| * commented SGB palette stuffYamaArashi2015-08-121-4/+4
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| * Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-1/+1
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| * commented audio codeYamaArashi2015-08-081-4/+4
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| * Use more lbdannye2015-08-051-2/+2
| | | | | | | | and other clean up
| * constants for PrintNumberYamaArashi2015-07-291-2/+2
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| * named more constantsYamaArashi2015-07-211-1/+1
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| * enumerate eventsYamaArashi2015-07-201-2/+1
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| * Consolidate coord macrosdannye2015-07-181-16/+16
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| * hall of fame / creditsYamaArashi2015-07-141-57/+61
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| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-25/+25
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* | Fix bank1c errors and a few missed bank0 errors.luckytyphlosion2015-08-091-1/+1
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* | Attempt to make Yellow buildable, part 6.luckytyphlosion2015-08-031-4/+4
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* | Attempt to make yellow buildable.luckytyphlosion2015-08-011-3/+3
| | | | | | | | Building Errors: Segmentation Error.
* | Some bank1c documentation.luckytyphlosion2015-07-101-53/+70
|/ | | | | gamefreak.asm, hall_of_fame.asm, palettes.asm. Also new hram/wram.asm labels.
* commented battle stuffYamaArashi2015-02-071-1/+1
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* serial/trade/miscYamaArashi2015-02-071-6/+6
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* Rename hVBlank* constants to h*.yenatch2014-09-231-2/+2
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* Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
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* Commented more sprite and map codeYamaArashi2014-09-131-4/+4
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* Labelled many functions/variablesYamaArashi2014-08-081-2/+2
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-32/+16
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-10/+5
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* Remove generated "indirect jump" comments.yenatch2014-06-161-5/+5
| | | | The destination is obvious when using the predef macro.
* Hall of Fame sram labels and related constants.yenatch2014-06-141-10/+10
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-5/+5
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* Use VRAM constants where applicable.yenatch2014-05-291-3/+3
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-56/+56
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.