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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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hall_of_fame.asm
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Age
Files
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*
Attempt to make yellow buildable.
luckytyphlosion
2015-08-01
1
-3
/
+3
*
Some bank1c documentation.
luckytyphlosion
2015-07-10
1
-53
/
+70
*
commented battle stuff
YamaArashi
2015-02-07
1
-1
/
+1
*
serial/trade/misc
YamaArashi
2015-02-07
1
-6
/
+6
*
Rename hVBlank* constants to h*.
yenatch
2014-09-23
1
-2
/
+2
*
Commented/labelled misc functions
YamaArashi
2014-09-14
1
-1
/
+1
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-4
/
+4
*
Labelled many functions/variables
YamaArashi
2014-08-08
1
-2
/
+2
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
1
-32
/
+16
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
1
-10
/
+5
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
1
-5
/
+5
*
Hall of Fame sram labels and related constants.
yenatch
2014-06-14
1
-10
/
+10
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-5
/
+5
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-3
/
+3
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-56
/
+56
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+306