| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Sync with pokered | dannye | 2020-11-04 | 1 | -100/+0 |
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| * | Sync with pokered | dannye | 2020-05-20 | 1 | -2/+2 |
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| * | Rename spritestatedata structs. | luckytyphlosion | 2018-11-18 | 1 | -1/+1 |
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| * | remove address comments | YamaArashi | 2016-06-11 | 1 | -18/+18 |
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| * | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 2016-06-06 | 1 | -1/+1 |
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| * | Bank11 and 14 misc functions. | luckytyphlosion | 2016-05-22 | 1 | -21/+21 |
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| * | fixed names | YamaArashi | 2015-08-07 | 1 | -1/+1 |
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| * | Start using text predef macros | dannye | 2015-07-04 | 1 | -9/+5 |
| | | | | | also sprite direction constants | ||||
| * | TX_ASM | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -1/+1 |
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| * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -1/+1 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -2/+2 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+104 |
