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* Sync with pokereddannye2020-11-041-100/+0
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* Sync with pokereddannye2020-05-201-2/+2
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* Rename spritestatedata structs.luckytyphlosion2018-11-181-1/+1
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* remove address commentsYamaArashi2016-06-111-18/+18
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* Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-1/+1
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* Bank11 and 14 misc functions.luckytyphlosion2016-05-221-21/+21
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* fixed namesYamaArashi2015-08-071-1/+1
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* Start using text predef macrosdannye2015-07-041-9/+5
| | | | also sprite direction constants
* TX_ASMU-Daniel-PC\Daniel2015-07-031-1/+1
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* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-2/+2
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+104