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2020-11-04Sync with pokereddannye1-466/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-475/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-12/+12
2020-05-20Sync with pokereddannye1-1/+1
2018-11-18Rename spritestatedata structs.luckytyphlosion1-1/+1
2017-06-24Fix typos in commentsdannye1-1/+1
2016-06-12Remove the last address commentsdannye1-1/+0
2016-06-11sync engine code with pokeredYamaArashi1-20/+20
2016-06-11remove address commentsYamaArashi1-44/+44
2016-06-11remove address commentsYamaArashi1-40/+40
2016-06-11Sync with pokereddannye1-18/+18
2016-06-09Implement handy text macros from yellowpikalaxalt1-1/+1
2016-06-08More on Pikachu emotionspikalaxalt1-1/+1
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-05-24Comment on bug in bank 3c trash can sampling functionpikalaxalt1-0/+2
2016-05-24Numerous changes (see below)pikalaxalt1-60/+49
2016-01-09fix typoesYamaArashi1-9/+9
2016-01-05Fix a typoPikalaxALT1-3/+3
2016-01-03Fix game time labelsPikalaxALT1-1/+1
2015-12-31BankF documentation from HasMonFainted to Func_3d536luckytyphlosion1-5/+5
2015-08-29documented flags and misc. fixesYamaArashi1-24/+24
2015-08-11More joypad constantsdannye1-22/+26
2015-08-05Use more lbdannye1-1/+1
2015-07-25yet more namingYamaArashi1-2/+17
2015-07-24more naming variablesYamaArashi1-9/+9
2015-07-23fixed hram aliases and named wram varYamaArashi1-1/+1
2015-07-20enumerate eventsYamaArashi1-8/+4
2015-07-19Name sound effectsdannye1-4/+4
2015-07-18miscYamaArashi1-3/+3
2015-07-18Consolidate coord macrosdannye1-6/+6
2015-07-14Use more *Coorddannye1-5/+5
2015-07-04Start using text predef macrosdannye1-20/+13
2015-07-03TX_ASMU-Daniel-PC\Daniel1-6/+6
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-6/+6
2015-06-12Name the last of unnamed textU-Daniel-PC\Daniel1-1/+3
2015-02-07commented menu stuffYamaArashi1-1/+1
2015-02-07serial/trade/miscYamaArashi1-1/+1
2014-09-23Rename hVBlank* constants to h*.yenatch1-2/+2
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-08-08Labelled many functions/variablesYamaArashi1-2/+2
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-2/+1
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
2014-05-29Use VRAM constants where applicable.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-34/+34
2014-05-24Rename random number function and hram labels.yenatch1-2/+2
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+468