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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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hidden_object_functions17.asm
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2016-05-24
Comment on bug in bank 3c trash can sampling function
pikalaxalt
1
-0
/
+2
2016-05-24
Numerous changes (see below)
pikalaxalt
1
-60
/
+49
2015-12-31
BankF documentation from HasMonFainted to Func_3d536
luckytyphlosion
1
-5
/
+5
2015-08-11
More joypad constants
dannye
1
-22
/
+26
2015-08-05
Use more lb
dannye
1
-1
/
+1
2015-07-25
yet more naming
YamaArashi
1
-2
/
+17
2015-07-24
more naming variables
YamaArashi
1
-9
/
+9
2015-07-23
fixed hram aliases and named wram var
YamaArashi
1
-1
/
+1
2015-07-20
enumerate events
YamaArashi
1
-8
/
+4
2015-07-19
Name sound effects
dannye
1
-4
/
+4
2015-07-18
misc
YamaArashi
1
-3
/
+3
2015-07-18
Consolidate coord macros
dannye
1
-6
/
+6
2015-07-14
Use more *Coord
dannye
1
-5
/
+5
2015-07-04
Start using text predef macros
dannye
1
-20
/
+13
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
1
-6
/
+6
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-6
/
+6
2015-06-12
Name the last of unnamed text
U-Daniel-PC\Daniel
1
-1
/
+3
2015-02-07
commented menu stuff
YamaArashi
1
-1
/
+1
2015-02-07
serial/trade/misc
YamaArashi
1
-1
/
+1
2014-09-23
Rename hVBlank* constants to h*.
yenatch
1
-2
/
+2
2014-09-13
Commented more sprite and map code
YamaArashi
1
-1
/
+1
2014-08-08
Labelled many functions/variables
YamaArashi
1
-2
/
+2
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-2
/
+1
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-2
/
+1
2014-06-16
Remove generated "indirect jump" comments.
yenatch
1
-1
/
+1
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-1
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-34
/
+34
2014-05-24
Rename random number function and hram labels.
yenatch
1
-2
/
+2
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+468