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* Comment on bug in bank 3c trash can sampling functionpikalaxalt2016-05-241-0/+2
* Numerous changes (see below)pikalaxalt2016-05-241-60/+49
* BankF documentation from HasMonFainted to Func_3d536luckytyphlosion2015-12-311-5/+5
* More joypad constantsdannye2015-08-111-22/+26
* Use more lbdannye2015-08-051-1/+1
* yet more namingYamaArashi2015-07-251-2/+17
* more naming variablesYamaArashi2015-07-241-9/+9
* fixed hram aliases and named wram varYamaArashi2015-07-231-1/+1
* enumerate eventsYamaArashi2015-07-201-8/+4
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-191-3/+3
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| * miscYamaArashi2015-07-181-3/+3
* | Name sound effectsdannye2015-07-191-4/+4
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* Consolidate coord macrosdannye2015-07-181-6/+6
* Use more *Coorddannye2015-07-141-5/+5
* Start using text predef macrosdannye2015-07-041-20/+13
* TX_ASMU-Daniel-PC\Daniel2015-07-031-6/+6
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-6/+6
* Name the last of unnamed textU-Daniel-PC\Daniel2015-06-121-1/+3
* commented menu stuffYamaArashi2015-02-071-1/+1
* serial/trade/miscYamaArashi2015-02-071-1/+1
* Rename hVBlank* constants to h*.yenatch2014-09-231-2/+2
* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
* Labelled many functions/variablesYamaArashi2014-08-081-2/+2
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
* Use VRAM constants where applicable.yenatch2014-05-291-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-34/+34
* Rename random number function and hram labels.yenatch2014-05-241-2/+2
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+468