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* Comment on bug in bank 3c trash can sampling functionpikalaxalt2016-05-241-0/+2
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* Numerous changes (see below)pikalaxalt2016-05-241-60/+49
| | | | | | * Fix build errors from previous commit * Fix predef text pointers * Disassemble hidden object data and additional accessory functions
* BankF documentation from HasMonFainted to Func_3d536luckytyphlosion2015-12-311-5/+5
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* More joypad constantsdannye2015-08-111-22/+26
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* Use more lbdannye2015-08-051-1/+1
| | | | and other clean up
* yet more namingYamaArashi2015-07-251-2/+17
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* more naming variablesYamaArashi2015-07-241-9/+9
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* fixed hram aliases and named wram varYamaArashi2015-07-231-1/+1
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* enumerate eventsYamaArashi2015-07-201-8/+4
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-191-3/+3
|\ | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| * miscYamaArashi2015-07-181-3/+3
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* | Name sound effectsdannye2015-07-191-4/+4
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* Consolidate coord macrosdannye2015-07-181-6/+6
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* Use more *Coorddannye2015-07-141-5/+5
| | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Start using text predef macrosdannye2015-07-041-20/+13
| | | | also sprite direction constants
* TX_ASMU-Daniel-PC\Daniel2015-07-031-6/+6
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-6/+6
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Name the last of unnamed textU-Daniel-PC\Daniel2015-06-121-1/+3
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* commented menu stuffYamaArashi2015-02-071-1/+1
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* serial/trade/miscYamaArashi2015-02-071-1/+1
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* Rename hVBlank* constants to h*.yenatch2014-09-231-2/+2
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* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
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* Labelled many functions/variablesYamaArashi2014-08-081-2/+2
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
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* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
| | | | The destination is obvious when using the predef macro.
* Use VRAM constants where applicable.yenatch2014-05-291-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-34/+34
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename random number function and hram labels.yenatch2014-05-241-2/+2
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+468