| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Sync with pokered | dannye | 2020-11-04 | 1 | -466/+0 |
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| * | Sync with pokered | dannye | 2020-05-20 | 1 | -1/+1 |
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| * | Rename spritestatedata structs. | luckytyphlosion | 2018-11-18 | 1 | -1/+1 |
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| * | Merge branch 'master' of https://github.com/pret/pokeyellow into merge-pokered | dannye | 2016-06-12 | 1 | -20/+20 |
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| | * | sync engine code with pokered | YamaArashi | 2016-06-11 | 1 | -20/+20 |
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| * | | Merge branch 'master' of https://github.com/pret/pokered into merge-pokered | dannye | 2016-06-12 | 1 | -1/+0 |
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| | * | Remove the last address comments | dannye | 2016-06-12 | 1 | -1/+0 |
| | | | | | | | | | | | except for wram.asm and sram.asm also delete unused yellow file | ||||
| | * | remove address comments | YamaArashi | 2016-06-11 | 1 | -40/+40 |
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| | * | Implement handy text macros from yellow | pikalaxalt | 2016-06-09 | 1 | -1/+1 |
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| | * | fix typoes | YamaArashi | 2016-01-09 | 1 | -9/+9 |
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| | * | Fix a typo | PikalaxALT | 2016-01-05 | 1 | -3/+3 |
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| | * | Fix game time labels | PikalaxALT | 2016-01-03 | 1 | -1/+1 |
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| | * | documented flags and misc. fixes | YamaArashi | 2015-08-29 | 1 | -24/+24 |
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| * | | remove address comments | YamaArashi | 2016-06-11 | 1 | -44/+44 |
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| * | | Merge branch 'master' of github.com:pret/pokeyellow | pikalaxalt | 2016-06-11 | 1 | -19/+19 |
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| | * \ | Merge branch 'master' of https://github.com/pret/pokeyellow | dannye | 2016-06-11 | 1 | -1/+1 |
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| | * | | | Sync with pokered | dannye | 2016-06-11 | 1 | -18/+18 |
| | | | | | | | | | | | | | | | | | from August 29, 2015 to April 6, 2016 | ||||
| * | | | | More on Pikachu emotions | pikalaxalt | 2016-06-08 | 1 | -1/+1 |
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| * | | | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 2016-06-06 | 1 | -1/+1 |
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| * | | Comment on bug in bank 3c trash can sampling function | pikalaxalt | 2016-05-24 | 1 | -0/+2 |
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| * | | Numerous changes (see below) | pikalaxalt | 2016-05-24 | 1 | -60/+49 |
| | | | | | | | | | | | | | * Fix build errors from previous commit * Fix predef text pointers * Disassemble hidden object data and additional accessory functions | ||||
| * | | BankF documentation from HasMonFainted to Func_3d536 | luckytyphlosion | 2015-12-31 | 1 | -5/+5 |
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| * | More joypad constants | dannye | 2015-08-11 | 1 | -22/+26 |
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| * | Use more lb | dannye | 2015-08-05 | 1 | -1/+1 |
| | | | | | and other clean up | ||||
| * | yet more naming | YamaArashi | 2015-07-25 | 1 | -2/+17 |
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| * | more naming variables | YamaArashi | 2015-07-24 | 1 | -9/+9 |
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| * | fixed hram aliases and named wram var | YamaArashi | 2015-07-23 | 1 | -1/+1 |
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| * | enumerate events | YamaArashi | 2015-07-20 | 1 | -8/+4 |
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| * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-07-19 | 1 | -3/+3 |
| |\ | | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm | ||||
| | * | misc | YamaArashi | 2015-07-18 | 1 | -3/+3 |
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| * | | Name sound effects | dannye | 2015-07-19 | 1 | -4/+4 |
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| * | Consolidate coord macros | dannye | 2015-07-18 | 1 | -6/+6 |
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| * | Use more *Coord | dannye | 2015-07-14 | 1 | -5/+5 |
| | | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | ||||
| * | Start using text predef macros | dannye | 2015-07-04 | 1 | -20/+13 |
| | | | | | also sprite direction constants | ||||
| * | TX_ASM | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -6/+6 |
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| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -6/+6 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | Name the last of unnamed text | U-Daniel-PC\Daniel | 2015-06-12 | 1 | -1/+3 |
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| * | commented menu stuff | YamaArashi | 2015-02-07 | 1 | -1/+1 |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 | 1 | -1/+1 |
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| * | Rename hVBlank* constants to h*. | yenatch | 2014-09-23 | 1 | -2/+2 |
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| * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -1/+1 |
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| * | Labelled many functions/variables | YamaArashi | 2014-08-08 | 1 | -2/+2 |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -2/+1 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -2/+1 |
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| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 | 1 | -1/+1 |
| | | | | | The destination is obvious when using the predef macro. | ||||
| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 1 | -1/+1 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -34/+34 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Rename random number function and hram labels. | yenatch | 2014-05-24 | 1 | -2/+2 |
| | | | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | ||||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+468 |
