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* Sync with pokereddannye2020-11-041-204/+0
* Sync with pokereddannye2020-05-201-3/+3
* Rename spritestatedata structs.luckytyphlosion2018-11-181-3/+3
* more syncing with pokeredYamaArashi2016-06-121-1/+1
* remove address commentsYamaArashi2016-06-111-28/+28
* Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-3/+3
* Numerous changes (see below)pikalaxalt2016-05-241-15/+15
* Update hidden object functions and include them in mainpikalaxalt2016-05-241-34/+40
* overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion2015-10-291-2/+2
* yet more namingYamaArashi2015-07-251-1/+1
* named most of the used eventsYamaArashi2015-07-211-1/+1
* enumerate eventsYamaArashi2015-07-201-2/+1
* Start using text predef macrosdannye2015-07-041-38/+48
* TX_ASMU-Daniel-PC\Daniel2015-07-031-1/+1
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-4/+4
* Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-6/+6
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+189