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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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engine
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hidden_object_functions3.asm
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2020-11-04
Sync with pokered
dannye
1
-153
/
+0
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-117
/
+0
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-6
/
+6
2020-06-23
Move more tables from engine/ to data/
Rangi
1
-37
/
+1
2020-05-20
Sync with pokered
dannye
1
-1
/
+1
2018-11-18
Rename spritestatedata structs.
luckytyphlosion
1
-1
/
+1
2016-07-18
Clean up text commands
dannye
1
-1
/
+1
2016-06-12
more syncing with pokeyellow
YamaArashi
1
-17
/
+17
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-5
/
+5
2016-06-11
sync engine code with pokered
YamaArashi
1
-5
/
+5
2016-06-11
remove address comments
YamaArashi
1
-12
/
+12
2016-06-11
remove address comments
YamaArashi
1
-12
/
+12
2016-06-06
Split out pikachu engine functions; sprite state data macros
pikalaxalt
1
-1
/
+1
2015-10-29
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
1
-1
/
+1
2015-10-18
Complete documentation of bank3
luckytyphlosion
1
-36
/
+36
2015-08-30
No more W_
dannye
1
-3
/
+3
2015-07-19
jpab/jpba macros
YamaArashi
1
-3
/
+1
2015-07-14
Use more *Coord
dannye
1
-1
/
+1
2015-07-04
Start using text predef macros
dannye
1
-17
/
+34
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
1
-3
/
+3
2014-09-23
Rename hVBlank* constants to h*.
yenatch
1
-1
/
+1
2014-09-14
Commented/labelled misc functions
YamaArashi
1
-13
/
+14
2014-09-13
Commented more sprite and map code
YamaArashi
1
-1
/
+1
2014-08-08
Labelled many functions/variables
YamaArashi
1
-1
/
+1
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-2
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-7
/
+7
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+138