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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
root
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engine
/
hidden_object_functions3.asm
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Commit message (
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Author
Age
Files
Lines
*
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2020-06-27
1
-6
/
+6
*
Move more tables from engine/ to data/
Rangi
2020-06-23
1
-37
/
+1
*
Merge branch 'master' of https://github.com/pret/pokered
dannye
2016-07-18
1
-22
/
+22
|
\
|
*
more syncing with pokeyellow
YamaArashi
2016-06-12
1
-17
/
+17
|
*
sync engine code with pokeyellow
YamaArashi
2016-06-12
1
-5
/
+5
*
|
Clean up text commands
dannye
2016-07-18
1
-1
/
+1
|
/
*
remove address comments
YamaArashi
2016-06-11
1
-12
/
+12
*
No more W_
dannye
2015-08-30
1
-3
/
+3
*
jpab/jpba macros
YamaArashi
2015-07-19
1
-3
/
+1
*
Use more *Coord
dannye
2015-07-14
1
-1
/
+1
*
Start using text predef macros
dannye
2015-07-04
1
-17
/
+34
*
TX_ASM
U-Daniel-PC\Daniel
2015-07-03
1
-3
/
+3
*
Rename hVBlank* constants to h*.
yenatch
2014-09-23
1
-1
/
+1
*
Commented/labelled misc functions
YamaArashi
2014-09-14
1
-13
/
+14
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-1
/
+1
*
Labelled many functions/variables
YamaArashi
2014-08-08
1
-1
/
+1
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
1
-2
/
+1
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-7
/
+7
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+138