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* Sync with pokereddannye2020-11-041-510/+0
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* Sync with pokereddannye2020-05-201-6/+6
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* Rename spritestatedata structs.luckytyphlosion2018-11-181-3/+3
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* sync engine code with pokeredYamaArashi2016-06-111-7/+7
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* remove address commentsYamaArashi2016-06-111-45/+45
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* Merge branch 'master' of https://github.com/pret/pokeyellowdannye2016-06-111-3/+3
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| * Merge branch 'master' of github.com:pret/pokeyellowpikalaxalt2016-06-081-3/+3
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| * | Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-3/+3
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* | | Sync with pokereddannye2016-06-111-4/+5
| |/ |/| | | | | from August 29, 2015 to April 6, 2016
* | Clean up white spacedannye2016-06-061-3/+3
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* Bank7 misc functionsluckytyphlosion2016-05-231-69/+112
| | | | Also delete gfx/intro_nido pngs (aren't used in the build)
* BankF documentation from HasMonFainted to Func_3d536luckytyphlosion2015-12-311-1/+1
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* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-2/+2
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* More joypad constantsdannye2015-08-111-12/+12
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* commented audio codeYamaArashi2015-08-081-3/+3
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* named CountSetBits output variableYamaArashi2015-08-071-2/+2
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* yet more namingYamaArashi2015-07-251-16/+16
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* named animation functions/variablesYamaArashi2015-07-241-1/+1
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* fixed hram aliases and named wram varYamaArashi2015-07-231-4/+4
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* Merge pull request #107 from YamaArashi/masterDaniel Harding2015-07-221-26/+28
|\ | | | | enumerate events
| * named more constantsYamaArashi2015-07-211-20/+22
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| * named most of the used eventsYamaArashi2015-07-211-4/+4
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| * enumerate eventsYamaArashi2015-07-201-12/+12
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* | Rename sound effect filesdannye2015-07-221-1/+1
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* constants for flag actionsYamaArashi2015-07-191-4/+4
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* namingYamaArashi2015-07-191-1/+1
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-191-1/+1
|\ | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| * miscYamaArashi2015-07-181-1/+1
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* | Name sound effectsdannye2015-07-191-8/+8
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* A few missed TX_ASMdannye2015-07-181-1/+2
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* Consolidate coord macrosdannye2015-07-181-2/+2
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* Fix Safari Zone check labelsdannye2015-07-161-7/+8
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* Use more *Coorddannye2015-07-141-2/+2
| | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Start using text predef macrosdannye2015-07-041-23/+15
| | | | also sprite direction constants
* TX_ASMU-Daniel-PC\Daniel2015-07-031-4/+4
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-23/+23
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Pick off some more static map ids.yenatch2015-02-071-1/+1
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* Commented/labelled misc functionsYamaArashi2014-09-141-3/+3
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* Commented more sprite and map codeYamaArashi2014-09-131-4/+4
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-6/+3
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* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
| | | | The destination is obvious when using the predef macro.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-44/+44
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename joypad registers.yenatch2014-05-251-1/+1
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* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-251-4/+4
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+473