| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 2017-12-30 | 1 | -82/+82 |
| | | | | | in instructions like add a, x | ||||
| * | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2016-07-18 | 1 | -1/+1 |
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| | * | sync engine code with pokeyellow | YamaArashi | 2016-06-12 | 1 | -1/+1 |
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| * | | Clean up text commands | dannye | 2016-07-18 | 1 | -1/+3 |
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| * | remove address comments | YamaArashi | 2016-06-11 | 1 | -30/+30 |
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| * | No more W_ | dannye | 2015-08-30 | 1 | -3/+3 |
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| * | Replace hardcoded name lengths with NAME_LENGTH | dannye | 2015-08-10 | 1 | -8/+8 |
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| * | Use more lb | dannye | 2015-08-05 | 1 | -9/+9 |
| | | | | | and other clean up | ||||
| * | constants for flag actions | YamaArashi | 2015-07-19 | 1 | -2/+2 |
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| * | jpab/jpba macros | YamaArashi | 2015-07-19 | 1 | -3/+1 |
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| * | menu stuff | YamaArashi | 2015-07-15 | 1 | -3/+3 |
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| * | player animations, emotion bubbles, etc. | YamaArashi | 2015-07-14 | 1 | -2/+2 |
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| * | named party menu/naming screen wram variables | YamaArashi | 2015-07-13 | 1 | -2/+2 |
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| * | movemon and removepokemon wram variables | YamaArashi | 2015-07-12 | 1 | -1/+1 |
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| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -1/+1 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | commented trade amim functions | YamaArashi | 2015-03-14 | 1 | -1/+1 |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 | 1 | -80/+84 |
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| * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | 1 | -1/+1 |
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| * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -1/+1 |
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| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 1 | -1/+1 |
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| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -6/+3 |
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| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 | 1 | -1/+1 |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | ||||
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 1 | -7/+7 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -50/+50 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Rename random number function and hram labels. | yenatch | 2014-05-24 | 1 | -2/+2 |
| | | | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | ||||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+329 |
