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* Sync with pokereddannye2020-11-041-350/+0
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* Sync with pokereddannye2020-05-201-75/+77
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* sync engine code with pokeredYamaArashi2016-06-111-1/+1
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* remove address commentsYamaArashi2016-06-111-32/+32
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* Clean up white spacedannye2016-06-061-3/+3
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* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-3/+3
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* engine/in_game_trades.asmluckytyphlosion2015-09-041-51/+71
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* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-8/+8
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* Use more lbdannye2015-08-051-9/+9
| | | | and other clean up
* constants for flag actionsYamaArashi2015-07-191-2/+2
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* jpab/jpba macrosYamaArashi2015-07-191-3/+1
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* menu stuffYamaArashi2015-07-151-3/+3
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* player animations, emotion bubbles, etc.YamaArashi2015-07-141-2/+2
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* named party menu/naming screen wram variablesYamaArashi2015-07-131-2/+2
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* movemon and removepokemon wram variablesYamaArashi2015-07-121-1/+1
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-1/+1
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* commented trade amim functionsYamaArashi2015-03-141-1/+1
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* serial/trade/miscYamaArashi2015-02-071-80/+84
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* Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
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* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-6/+3
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-7/+7
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-50/+50
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename random number function and hram labels.yenatch2014-05-241-2/+2
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+329