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* Organize gfx/Rangi2020-06-271-13/+11
* Clean up pre-linkerscript remnants.luckytyphlosion2018-11-181-1/+3
* Updated constants for introPokeglitch2018-06-231-10/+11
* Updated the introPokeglitch2018-06-221-39/+50
* Use rgbgfx and c tools instead of the submodule.yenatch2018-03-101-6/+6
* sync engine code with pokeyellowYamaArashi2016-06-121-1/+1
* remove address commentsYamaArashi2016-06-111-28/+28
* No more W_dannye2015-08-301-13/+13
* commented SGB palette stuffYamaArashi2015-08-121-4/+4
* constants for IntroMoveMonYamaArashi2015-08-101-4/+8
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-08-101-3/+3
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| * commented audio codeYamaArashi2015-08-081-3/+3
* | Replace some hardcoded data sizesdannye2015-08-091-6/+10
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* Use more lbdannye2015-08-051-1/+1
* named animation functions/variablesYamaArashi2015-07-241-9/+9
* Name sound effectsdannye2015-07-191-10/+10
* Consolidate coord macrosdannye2015-07-181-4/+4
* intro stuffYamaArashi2015-07-171-68/+75
* Use more *Coorddannye2015-07-141-1/+1
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-25/+25
* serial/trade/miscYamaArashi2015-02-071-7/+7
* Kill version.asm.IIMarckus2014-10-171-2/+2
* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-6/+3
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
* Remove generated "indirect jump" comments.yenatch2014-06-161-2/+2
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-091-1/+1
* Remove redundant dimensions in image filenames.yenatch2014-05-301-1/+1
* Use VRAM constants where applicable.yenatch2014-05-291-7/+7
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-23/+23
* Rename joypad registers.yenatch2014-05-251-1/+1
* Comment some more bank 0 functions.yenatch2014-05-231-2/+2
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+448