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* Sync with pokereddannye2020-11-041-164/+0
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* Sync with pokereddannye2020-05-201-12/+22
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* Remove more address commentsdannye2016-06-121-1/+1
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* remove address commentsYamaArashi2016-06-111-12/+12
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* engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asmluckytyphlosion2015-12-231-331/+36
| | | | Also document Func_1681 (GetFarByte) and fix Missingno's dex entry
* BankD misc functionsluckytyphlosion2015-12-051-12/+12
| | | | Game Corner stuff and (unused) titlescreen2.asm
* engine/menu/start_menu.asmluckytyphlosion2015-11-151-4/+4
| | | | | Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm
* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-1/+1
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-301-128/+143
|\ | | | | | | Doesn't build.
| * commented SGB palette stuffYamaArashi2015-08-121-4/+4
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| * constants for IntroMoveMonYamaArashi2015-08-101-4/+8
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| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-08-101-3/+3
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| | * commented audio codeYamaArashi2015-08-081-3/+3
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| * | Replace some hardcoded data sizesdannye2015-08-091-6/+10
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| * Use more lbdannye2015-08-051-1/+1
| | | | | | | | and other clean up
| * named animation functions/variablesYamaArashi2015-07-241-9/+9
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| * Name sound effectsdannye2015-07-191-10/+10
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| * Consolidate coord macrosdannye2015-07-181-4/+4
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| * intro stuffYamaArashi2015-07-171-68/+75
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| * Use more *Coorddannye2015-07-141-1/+1
| | | | | | | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-25/+25
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* | Build only YellowU-Daniel-PC\Daniel2015-08-011-12/+3
|/ | | | | | | | | | | | | | | | | | | Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
* serial/trade/miscYamaArashi2015-02-071-7/+7
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* Kill version.asm.IIMarckus2014-10-171-2/+2
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* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-6/+3
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
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* Remove generated "indirect jump" comments.yenatch2014-06-161-2/+2
| | | | The destination is obvious when using the predef macro.
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-091-1/+1
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* Remove redundant dimensions in image filenames.yenatch2014-05-301-1/+1
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* Use VRAM constants where applicable.yenatch2014-05-291-7/+7
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-23/+23
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename joypad registers.yenatch2014-05-251-1/+1
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* Comment some more bank 0 functions.yenatch2014-05-231-2/+2
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+448