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* Use more wram labels and other constantsxCrystal2015-07-241-8/+8
* Merge pull request #107 from YamaArashi/masterDaniel Harding2015-07-221-12/+6
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| * named most of the used eventsYamaArashi2015-07-211-1/+1
| * enumerate eventsYamaArashi2015-07-201-12/+6
* | Rename sound effect filesdannye2015-07-221-1/+1
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* constants for flag actionsYamaArashi2015-07-191-7/+7
* namingYamaArashi2015-07-191-4/+4
* jpab/jpba macrosYamaArashi2015-07-191-3/+1
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-191-18/+18
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| * miscYamaArashi2015-07-181-18/+18
* | Name sound effectsdannye2015-07-191-12/+12
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* A few missed TX_ASMdannye2015-07-181-1/+1
* Consolidate coord macrosdannye2015-07-181-3/+3
* fix variable namingYamaArashi2015-07-181-2/+2
* menu stuffYamaArashi2015-07-151-11/+11
* named wram variablesYamaArashi2015-07-141-16/+16
* player animations, emotion bubbles, etc.YamaArashi2015-07-141-2/+2
* Comment naming screendannye2015-07-141-2/+2
* named party menu/naming screen wram variablesYamaArashi2015-07-131-23/+23
* named wram variablesYamaArashi2015-07-121-11/+11
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-57/+57
* Label some attack animation functionsxCrystal2015-03-311-1/+1
* Some wram constantsxCrystal2015-03-311-1/+1
* Low health alarm documentationU-Daniel-PC\Daniel2015-03-121-2/+2
* named misc functionsYamaArashi2015-02-081-1/+1
* move-related thingsYamaArashi2015-02-081-1/+1
* fixed hp bar wram label and miscYamaArashi2015-02-071-22/+24
* commented battle stuffYamaArashi2015-02-071-8/+8
* commented menu stuffYamaArashi2015-02-071-2/+2
* serial/trade/miscYamaArashi2015-02-071-2/+2
* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-041-7/+7
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-48/+48
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| * Commented more sprite and map codeYamaArashi2014-09-131-20/+20
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-12/+12
| * Labelled many functions/variablesYamaArashi2014-08-081-16/+16
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-3/+3
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-6/+3
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-40/+20
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-62/+62
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-101-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-260/+260
* Rename joypad registers.yenatch2014-05-251-2/+2
* Rename random number function and hram labels.yenatch2014-05-241-5/+5
* Comment some more bank 0 functions.yenatch2014-05-231-5/+5
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+2889