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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-6/+3
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-40/+20
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-62/+62
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-101-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-260/+260
* Rename joypad registers.yenatch2014-05-251-2/+2
* Rename random number function and hram labels.yenatch2014-05-241-5/+5
* Comment some more bank 0 functions.yenatch2014-05-231-5/+5
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+2889