aboutsummaryrefslogtreecommitdiffstats
path: root/engine/items/items.asm (follow)
Commit message (Expand)AuthorAgeFilesLines
* Bank3d addresses and fixes.luckytyphlosion2015-07-071-1/+1
* Fix EOL to LF to make push requests more doable.luckytyphlosion2015-06-051-2872/+2872
* Completed home/overworld.asm with other related functionsluckytyphlosion2015-05-171-2868/+2872
* Label some attack animation functionsxCrystal2015-03-311-1/+1
* Some wram constantsxCrystal2015-03-311-1/+1
* Low health alarm documentationU-Daniel-PC\Daniel2015-03-121-2/+2
* named misc functionsYamaArashi2015-02-081-1/+1
* move-related thingsYamaArashi2015-02-081-1/+1
* fixed hp bar wram label and miscYamaArashi2015-02-071-22/+24
* commented battle stuffYamaArashi2015-02-071-8/+8
* commented menu stuffYamaArashi2015-02-071-2/+2
* serial/trade/miscYamaArashi2015-02-071-2/+2
* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-041-7/+7
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-48/+48
|\
| * Commented more sprite and map codeYamaArashi2014-09-131-20/+20
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-12/+12
| * Labelled many functions/variablesYamaArashi2014-08-081-16/+16
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-3/+3
|/
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-6/+3
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-40/+20
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-62/+62
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-101-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-260/+260
* Rename joypad registers.yenatch2014-05-251-2/+2
* Rename random number function and hram labels.yenatch2014-05-241-5/+5
* Comment some more bank 0 functions.yenatch2014-05-231-5/+5
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+2889